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Start learning coding without computers? A case study on children's unplugged gamified coding education tool with
1School of Animation and Digital Arts, Communication University of China, Nanjing, China.
Gamification elements like role-playing and cooperation enhance children's flow experience and learning engagement in coding education. Rewards and cooperation also directly boost motivation, improving educational outcomes.
Area of Science:
- Educational Technology
- Human-Computer Interaction
- Cognitive Psychology
Background:
- Computational thinking is crucial for children's development.
- Gamification significantly enhances educational engagement.
- Unplugged coding tools offer accessible learning without devices.
Purpose of the Study:
- To investigate the impact of gamification elements on children's flow experience and learning engagement in unplugged coding education.
- To test the Stimulus-Organism-Response (S-O-R) theory in this context.
- To provide practical insights for designing effective coding education tools.
Main Methods:
- An experimental study using an unplugged coding education prototype, "Coding Adventure."
- An explanatory sequential mixed-methods approach with 295 elementary students (aged 8-10).
- Qualitative interviews with 12 stratified participants.
Main Results:
- Role-playing and cooperation significantly enhance children's flow experience.
- Flow experience positively impacts learning engagement through immersion and goal-orientation.
- Rewards and cooperation directly increase learning engagement and motivation.
Conclusions:
- Gamification elements, particularly role-playing and cooperation, are effective in fostering flow and engagement in children's coding education.
- The S-O-R framework provides a useful lens for understanding these effects.
- Designers can leverage these findings to create more immersive and achievement-oriented coding tools.
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