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Digital Health Interventions in Pediatric Perioperative Care: A Network Meta-Analysis
Ziyue Luo1,2, Ruihao Zhou1,2, Kailei Nong3,4
1Department of Anesthesiology, National Clinical Research Center for Geriatrics, West China Hospital, Sichuan University, Chengdu, China.
Insights
Digital health interventions like virtual reality (VR), 2D videos, and 2D games significantly reduce anxiety and pain in pediatric surgical patients. These tools also improve induction compliance, supporting their clinical adoption.
Area of Science:
- Digital Health
- Pediatric Surgery
- Anesthesiology
Background:
- Pediatric surgical patients experience significant perioperative anxiety and pain.
- Digital health interventions show potential but require efficacy validation.
Purpose of the Study:
- To compare the efficacy of various digital health interventions for pediatric perioperative care.
Main Methods:
- A network meta-analysis of 49 randomized clinical trials (RCTs) involving 4535 pediatric patients.
- Interventions included virtual reality (VR), 2D games, 2D videos, and standard care.
- Outcomes assessed were preoperative anxiety, postoperative pain, and induction compliance.
Main Results:
- VR, 2D videos, and 2D games significantly reduced preoperative anxiety compared to control.
- VR, 2D games, and 2D videos effectively reduced postoperative pain.
- VR demonstrated the most significant improvement in induction compliance.
Conclusions:
- Digital health interventions, particularly VR, 2D videos, and 2D games, are effective in managing pediatric perioperative anxiety and pain.
- These findings support the integration and broader clinical adoption of digital health tools in pediatric surgical care.
Importance:
Pediatric surgical patients often face considerable perioperative challenges, including anxiety and pain. Digital health interventions offer promise, but their efficacy remains uncertain.
Objective:
To compare the effects of digital health interventions in pediatric perioperative care.
Data Sources:
PubMed, Embase, Web of Science, CENTRAL, and CINAHL databases were searched up to March 1, 2025.
Study Selection:
Randomized clinical trials (RCTs) involving pediatric patients (aged ≤18 years) undergoing surgery with general anesthesia, where digital technology was used as a distraction intervention.
Data Extraction And Synthesis:
A frequentist network meta-analysis with random-effects model was used to calculate standardized mean differences (SMDs) or mean differences (MDs) with 95% CIs. Interventions were ranked using P values, risk of bias assessed using the Cochrane risk of bias tool 2, and certainty of evidence rated using the Grading of Recommendations, Assessment, Development, and Evaluations framework.
Main Outcomes And Measures:
Critical outcomes included pediatric preoperative anxiety, postoperative pain, emergence delirium, and induction compliance. Important but noncritical outcomes encompassed parental preoperative anxiety and postoperative satisfaction.
Results:
Of 7734 RCTs screened, 49 were included involving 4535 youth (pooled mean age, 7.42 years; 95% CI, 6.85 to 7.99; 2989 [65.9%] male) with 7 interventions: virtual reality (VR), 2-dimensional (2D) games, 2D videos, interactive robots, midazolam, control (standard care), and enhanced control (eg, booklets). Compared to control, VR (SMD, -1.14; 95% CI, -1.54 to -0.74; moderate certainty), 2D videos (SMD, -1.08; 95% CI, -1.51 to -0.65; moderate certainty), 2D games (SMD, -1.02; 95% CI, -1.54 to -0.49; low certainty), and enhanced control (SMD, -0.83; 95% CI, -1.53 to -0.13; low certainty) reduced preoperative anxiety. VR (SMD, -1.09; 95% CI, -1.58 to -0.59; moderate certainty), 2D games (SMD, -0.87; 95% CI, -1.62 to -0.12; low certainty), and 2D videos (SMD, -0.56; 95% CI, -1.06 to -0.06; moderate certainty) reduced postoperative pain. VR showed the greatest effect on compliance (MD, -0.93; 95% CI, -1.62 to -0.24; moderate certainty). No significant differences compared to control.
Conclusions And Relevance:
This network meta-analysis of RCTs found that VR, 2D videos, and 2D games significantly reduced pediatric perioperative anxiety and pain and improved induction compliance. These findings support the use of digital health interventions in pediatric perioperative care and their broader clinical adoption.
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