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Related Concept Videos

Modeling in Therapy01:26

Modeling in Therapy

Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in situations...

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Virtual Reality for Workplace Violence Training of Health Care Workers: Pilot Mixed Methods Usability Study.

Daniel Isaiah Jackson1, Thipkanok Wongphothiphan2, John Luna2

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Virtual reality (VR) training shows promise for equipping healthcare professionals with workplace violence (WPV) de-escalation skills. While engaging, usability improvements are needed for wider adoption of this immersive training method.

Keywords:
frontline health care staffinterprofessionalmixed methodsusabilityvirtual realityworkplace violence

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Area of Science:

  • Healthcare Education
  • Virtual Reality Applications
  • Workplace Safety

Background:

  • Workplace violence (WPV) is a significant concern in healthcare settings.
  • Traditional WPV training methods have limited long-term effectiveness.
  • Virtual reality (VR) offers an innovative, immersive platform for WPV training.

Purpose of the Study:

  • To assess the user experience of a prototype VR training course for healthcare staff facing WPV.
  • To evaluate the practicality, engagement, and perceived value of the VR system.
  • To identify areas for improvement in VR-based WPV training.

Main Methods:

  • A mixed-methods study involving 13 frontline healthcare providers.
  • Development and deployment of four VR training modules on WPV.
  • Analysis of qualitative feedback, System Usability Scale, and mini Player Experience Inventory surveys.

Main Results:

  • Participants found the VR training engaging (mini Player Experience Inventory score: 5.23/7).
  • 89% of feedback was positive, highlighting value and accessibility.
  • System Usability Scale scores indicated room for improvement (mean 63.30/100), with navigation challenges noted.

Conclusions:

  • VR training holds potential for WPV preparedness due to its immersive and safe environment.
  • Enhancements in dialogue realism and technical usability are crucial for broader adoption.
  • Future iterations could include role-specific content and AI-driven interactions for improved effectiveness.