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    Area of Science:

    • Distributed Optimization
    • Game Theory
    • Multi-Agent Systems
    • Network Science

    Background:

    • Investigates distributed online optimization in a zero-sum game context.
    • Focuses on two distinct, time-varying multi-agent networks.
    • Addresses challenges of inter-network communication and information gathering.

    Purpose of the Study:

    • To design and analyze an algorithm for distributed online optimization in a two-network zero-sum game.
    • To guarantee the payoff for each network under complex communication constraints.
    • To measure performance using dynamic Nash equilibrium regret.

    Main Methods:

    • Introduced the Quantized Distributed Online Bandit Optimization in Two-Network (QDOBO-TN) algorithm.
    • Incorporated quantized communication and bandit feedback mechanisms.
    • Agents transmit quantized information and use one-point estimators with partial cost function feedback.

    Main Results:

    • Developed QDOBO-TN and a multi-epoch variant to ensure network payoffs.
    • Achieved sublinear regret bounds with respect to the iteration count T for both algorithms.
    • Validated algorithm effectiveness through extensive simulation experiments.

    Conclusions:

    • The proposed QDOBO-TN algorithm effectively addresses distributed online optimization in complex two-network zero-sum games.
    • The algorithm demonstrates strong performance with sublinear regret, suitable for time-varying and quantized environments.
    • Simulation results confirm the practical applicability and efficiency of the developed methods.