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Dynamic Regret of Quantized Distributed Online Bandit Optimization in Zero-Sum Games
This study introduces a new algorithm for distributed online optimization in two competing networks, addressing challenges like quantized communication and limited feedback. The developed methods ensure network payoff and achieve sublinear regret bounds.
Area of Science:
- Distributed Optimization
- Game Theory
- Multi-Agent Systems
- Network Science
Background:
- Investigates distributed online optimization in a zero-sum game context.
- Focuses on two distinct, time-varying multi-agent networks.
- Addresses challenges of inter-network communication and information gathering.
Purpose of the Study:
- To design and analyze an algorithm for distributed online optimization in a two-network zero-sum game.
- To guarantee the payoff for each network under complex communication constraints.
- To measure performance using dynamic Nash equilibrium regret.
Main Methods:
- Introduced the Quantized Distributed Online Bandit Optimization in Two-Network (QDOBO-TN) algorithm.
- Incorporated quantized communication and bandit feedback mechanisms.
- Agents transmit quantized information and use one-point estimators with partial cost function feedback.
Main Results:
- Developed QDOBO-TN and a multi-epoch variant to ensure network payoffs.
- Achieved sublinear regret bounds with respect to the iteration count T for both algorithms.
- Validated algorithm effectiveness through extensive simulation experiments.
Conclusions:
- The proposed QDOBO-TN algorithm effectively addresses distributed online optimization in complex two-network zero-sum games.
- The algorithm demonstrates strong performance with sublinear regret, suitable for time-varying and quantized environments.
- Simulation results confirm the practical applicability and efficiency of the developed methods.
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