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Scene-Based Foveated Fluid Animation in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics
|September 22, 2025
Summary
This study introduces an adaptive fluid simulation for virtual reality (VR) that uses gaze-contingent rendering. This method improves performance by over 3x while maintaining visual realism in VR fluid animations.
Area of Science:
- Computer Graphics
- Virtual Reality
- Computational Fluid Dynamics
Background:
- Physically-based fluid animation in VR enhances user experience but demands significant computational resources.
- Existing methods often struggle with the high computational cost of realistic fluid simulations in VR.
Purpose of the Study:
- To propose a novel scene-based gaze-contingent fluid simulation system for VR.
- To enhance the efficiency and perceptual realism of fluid animations in VR through adaptive resource allocation.
Main Methods:
- Developed a highly adaptive fluid simulator integrated with a VR perceptual model.
- Utilized an eccentricity and curvature-dependent model to dynamically allocate computational resources.
- Incorporated user study findings on perceptual thresholds into a unified sizing function for particle resolution.
Main Results:
- Achieved up to a 3.62× performance improvement in VR fluid simulations.
- Maintained perceptually optimal particle resolution and spatio-temporal stability.
- Demonstrated superior perceptual realism and user experience validated by subjective evaluation.
Conclusions:
- The proposed gaze-contingent adaptive fluid simulation system significantly improves performance and visual quality in VR.
- Dynamic resource allocation based on human perception is effective for high-fidelity VR fluid animation.
- This approach offers a viable solution for computationally intensive fluid simulations in immersive environments.
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