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  2. Processing Written Language In Video Games: An Eye-tracking Study On Subtitled Instructions.
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  2. Processing Written Language In Video Games: An Eye-tracking Study On Subtitled Instructions.

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Processing Written Language in Video Games: An Eye-Tracking Study on Subtitled Instructions.

Haiting Lan1, Sixin Liao1,2, Jan-Louis Kruger1,3,4

  • 1Department of Linguistics, Macquarie University, Wallumattagal Campus, Macquarie Park, NSW 2109, Australia; sixin.liao@mq.edu.au (S.L.); janlouis.kruger@mq.edu.au (J.-L.K.).

Journal of Eye Movement Research
|September 24, 2025

View abstract on PubMed

Summary
This summary is machine-generated.

Players focus on relevant subtitles in video games, especially action-related words without audio. This eye-tracking study explores subtitle processing and game performance.

Keywords:
attentional allocationeye movementssubtitle processingtext processingvideo games

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Area of Science:

  • Human-Computer Interaction
  • Cognitive Psychology
  • Game Studies

Background:

  • Video games utilize multimodal elements, including written text, for player guidance.
  • Understanding player processing of in-game text, particularly subtitles, is crucial but underexplored.

Purpose of the Study:

  • To investigate how players process subtitled instructions in video games using eye-tracking.
  • To examine the impact of different instruction modalities (visual, auditory, visual-auditory) on player attention and performance.

Main Methods:

  • An eye-tracking study with 64 participants playing a video game with manipulated subtitled instructions.
  • Instructions were presented visually only, audibly only, or in a visual-auditory format, and were either relevant or irrelevant to the player.

Main Results:

  • Participants fixated more on relevant subtitles and spent more time viewing them.
  • Words with immediate action-related information received more attention (higher fixation, lower skipping) particularly when audio was absent.
  • No significant differences in overall player performance were observed across the different instruction modalities.

Conclusions:

  • Players prioritize relevant subtitle information, especially critical action cues.
  • The findings enhance understanding of subtitle processing in gaming and multimedia contexts.
  • Implications exist for digital literacy and computer-mediated text processing research.