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A survey on surface reconstruction based on 3D Gaussian splatting.
Zheng Xu1, Gang Chen1, Feng Li1
1Institute of Geographical Spatial Information, Information Engineering University, Zhengzhou, China.
This survey explores 3D surface reconstruction methods, focusing on 3D Gaussian splatting (3D GS) and neural radiance fields (NeRFs). It provides a roadmap for understanding 3D representations, reconstruction techniques, and future research directions.
Area of Science:
- Computer Graphics
- 3D Vision
- Geometric Modeling
Background:
- Surface reconstruction is crucial in computer graphics.
- Recent advancements include neural radiance fields (NeRFs) and 3D Gaussian splatting (3D GS).
- The rapid growth necessitates a structured overview of current methodologies.
Purpose of the Study:
- To present core methodologies for 3D model surface reconstruction.
- To establish a structured roadmap covering 3D representations, reconstruction methods, datasets, and applications.
- To provide valuable resources for researchers in the field.
Main Methods:
- Focuses on 3D representations using 3D Gaussians as a central framework.
- Provides a comprehensive overview of surface reconstruction methods based on 3D Gaussian splatting.
- Categorizes algorithms into scene representation, Gaussian optimization, and surface structure extraction.
Main Results:
- Introduces 3D Gaussians as a key representation for surface reconstruction.
- Details evolving reconstruction methods leveraging 3D Gaussian splatting.
- Reviews available datasets, applications, and identifies current challenges.
Conclusions:
- The survey offers a structured roadmap for 3D surface reconstruction research.
- It highlights the significance of 3D Gaussian splatting in recent advancements.
- It suggests future research directions to foster progress in 3D reconstruction technologies.
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