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Feasibility of a Home-Based Exergaming Intervention for Youth With Spinal Muscular Atrophy
Ihsane Iraqi1,2, Pamela Ng2, Xing Chen3
1Department of Neuroscience, McGill University, Montreal, Quebec, Canada.
Muscle & Nerve
|September 24, 2025
Summary
A home-based exergame intervention was feasible and acceptable for youth with spinal muscular atrophy (SMA) and controls. This study optimized gameplay through iterative feedback for improved physical activity engagement.
Area of Science:
- Pediatric physical therapy
- Neuromuscular disorders
- Rehabilitation technology
Background:
- Optimizing physical activity in youth with spinal muscular atrophy (SMA) is crucial and evolving.
- Home-based interventions offer potential for consistent engagement.
Purpose of the Study:
- To assess the feasibility of a home-based exergame intervention for children and youth with SMA.
- To evaluate adherence, acceptability, and usability of the intervention in SMA patients and peer controls.
Main Methods:
- A 4-week study using 'Tales from the Magic Keep' exergame with 12 participants (4 SMA, 8 controls).
- Participants played the game 4 times/week for 20 min/session, wearing a wearable device.
- Feasibility assessed via adherence (gameplay frequency/duration), acceptability, and usability (questionnaires, SUS).
Main Results:
- 8 participants completed the study (4 SMA, 4 controls) with high adherence (average 4.5 sessions/week for SMA, 3.5 for controls).
- Gameplay was found acceptable and enjoyable; median System Usability Scale (SUS) score was 68/100.
- Wearable devices were well-accepted, comfortable, and non-interfering.
Conclusions:
- The home-based exergame intervention demonstrated feasibility and acceptability in two-thirds of participants.
- Iterative feedback from this study informed game interface updates to enhance gameplay optimization.

