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Cognitive Development During Adulthood01:30

Cognitive Development During Adulthood

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Cognitive development continues throughout adulthood, undergoing significant shifts across early, middle, and late stages. Individual transition occurs from adolescent idealism to pragmatic and adaptable thinking in early adulthood. During this period, individuals learn to integrate personal beliefs with the recognition that other perspectives are equally valid. Exposure to the complexities of modern society, diverse experiences, and higher education contribute to this adaptive thought process,...
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Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
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Home-based EXergames To impRovE cognitive function in MUltiple Sclerosis (EXTREMUS).

Luca Prosperini1, Andrea Tacchino2, Serena Ruggieri3

  • 1Department of Neurosciences, San Camillo Forlanini Hospital, Roma, Italy luca.prosperini@gmail.com.

Journal of Neurology, Neurosurgery, and Psychiatry
|October 1, 2025
PubMed
Summary
This summary is machine-generated.

Home-based exergames show promise for improving cognitive and motor functions in multiple sclerosis (MS) patients with processing speed deficits. However, their non-inferiority to cognitive training was not established, and benefits were not sustained long-term.

Keywords:
multiple sclerosis

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Area of Science:

  • Neurology
  • Rehabilitation Medicine
  • Digital Health

Background:

  • Multiple sclerosis (MS) frequently causes disabling motor and cognitive dysfunctions, particularly impaired processing speed, which are difficult to manage.
  • Exergames present a potential home-based intervention for addressing these MS-related impairments.

Purpose of the Study:

  • To evaluate the efficacy of exergames as a standalone treatment for individuals with MS and impaired processing speed.
  • To compare the effectiveness of exergames against adaptive cognitive training and a sham intervention.

Main Methods:

  • A three-arm, randomized, rater-blinded, sham-controlled trial involving 102 participants with MS and impaired processing speed.
  • Participants were assigned to 8-week home-based exergames, adaptive cognitive training (COGNI-TRAcK), or sham intervention.
  • Primary outcome was the Symbol Digit Modalities Test (SDMT), with assessments at 8 and 16 weeks post-randomization.

Main Results:

  • Both exergames and COGNI-TRAcK significantly improved SDMT scores compared to the sham intervention at 8 weeks.
  • Non-inferiority of exergames to COGNI-TRAcK on SDMT was inconclusive.
  • Exergames also improved executive function, balance, and fatigue, but these effects diminished by week 16.

Conclusions:

  • Home-based exergames can be a viable standalone approach to enhance specific cognitive and motor deficits in MS.
  • Evidence for the non-inferiority of exergames compared to working memory training remains insufficient.
  • Further research is needed to understand the long-term sustainability of exergame benefits in MS management.