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A flexible module-based cognitive behavioral therapy for gaming disorder: study protocol of a randomized controlled
Elin Arvidson1, Annika Hofstedt2,3, Anna Söderpalm Gordh2,3
1Clinic for Gambling Addicition and Screen Health, Department of Addiction and Dependency, Sahlgrenska University Hospital, Gothenburg, Sweden. elin.arvidson@outlook.com.
Trials
|October 2, 2025
Summary
This study evaluates a 12-week cognitive behavioral therapy (CBT) program for gaming disorder. The research aims to increase knowledge on CBT effectiveness for gaming disorder, improving evidence-based care.
Area of Science:
- Psychiatry
- Clinical Psychology
- Behavioral Science
Background:
- Growing awareness of gaming disorder necessitates research into effective treatments.
- Cognitive Behavioral Therapy (CBT) is a primary treatment focus, but evidence quality is limited by few high-quality randomized trials.
- Existing treatments are often resource-intensive and rarely include adult populations, highlighting a gap in care.
Purpose of the Study:
- To evaluate a flexible, manual-based CBT program for gaming disorder in a randomized controlled trial.
- To include both adult and adolescent populations in the treatment evaluation.
- To assess the effectiveness of CBT for gaming disorder compared to a waitlist control.
Main Methods:
- 160 patients will be randomized to either a 12-week CBT intervention or a waitlist control group.
- The primary outcome is the Internet Gaming Disorder Scale 9-Short form, measuring disorder severity.
- Assessments will occur at five time points, including a 3-month follow-up, with a 24-month extended follow-up for all participants.
Main Results:
- This section is to be filled once the trial concludes and results are available.
Conclusions:
- This trial will determine the effects of a 12-week CBT treatment for gaming disorder.
- Findings will enhance the understanding of CBT's efficacy, supporting evidence-based care for individuals with gaming disorder.

