Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Retrovirus Life Cycles01:10

Retrovirus Life Cycles

49.3K
Retroviruses have a single-stranded RNA genome that undergoes a special form of replication. Once the retrovirus has entered the host cell, an enzyme called reverse transcriptase synthesizes double-stranded DNA from the retroviral RNA genome. This DNA copy of the genome is then integrated into the host’s genome inside the nucleus via an enzyme called integrase. Consequently, the retroviral genome is transcribed into RNA whenever the host’s genome is transcribed, allowing the...
49.3K
Immune Response Against Viral Pathogens01:29

Immune Response Against Viral Pathogens

1.7K
The immune system's response to viral infections is a complex and coordinated process involving natural killer (NK) cells, T cell-mediated responses, and antibody-mediated responses.
NK Cells
NK cells are a crucial part of our innate immune system, acting as the first line of defense against viral infections. These cells can recognize and kill infected cells without prior exposure to the virus, effectively slowing down the spread of infection. Additionally, NK cells produce proinflammatory...
1.7K
What is the Immune System?01:38

What is the Immune System?

126.7K
Overview
126.7K
Cell-mediated Immune Responses01:40

Cell-mediated Immune Responses

83.5K
Overview
83.5K
Humoral Immune Responses01:36

Humoral Immune Responses

83.3K
Overview
83.3K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

A virtual reality system for court interpreting education and its effects on motivation and fluency based on self determination theory.

Scientific reports·2026
Same author

When Effort Becomes Visible: Facet-Level Shifts in Evaluation and Workload During VR Teamwork.

IEEE transactions on visualization and computer graphics·2026
Same author

Non-Urgent Messages Do Not Jump into My Headset Suddenly! Adaptive Notification Design in Mixed Reality.

IEEE transactions on visualization and computer graphics·2026
Same author

Conflict Resolution Strategies for Co-Manipulation of Virtual Objects Under Non-Disjoint Conditions.

IEEE transactions on visualization and computer graphics·2026
Same author

TeamPortal: Exploring Virtual Reality Collaboration Through Shared and Manipulating Parallel Views.

IEEE transactions on visualization and computer graphics·2025
Same author

Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality.

IEEE transactions on visualization and computer graphics·2025

Related Experiment Video

Updated: Jan 16, 2026

Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality
10:38

Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality

Published on: August 9, 2010

21.4K

MetaRoundWorm: A Virtual Reality Escape Room Game for Learning the Lifecycle and Immune Response to Parasitic

Xuanru Cheng, Xian Wang, Chi-Lok Tai

    IEEE Transactions on Visualization and Computer Graphics
    |October 3, 2025
    PubMed
    Summary

    MetaRoundWorm, a virtual reality game, enhances understanding of parasitic infections and immune responses. This gamified approach improves learning outcomes and engagement compared to traditional methods.

    More Related Videos

    The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
    06:52

    The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

    Published on: November 12, 2009

    15.6K
    Virtual Reality Experiments with Physiological Measures
    07:09

    Virtual Reality Experiments with Physiological Measures

    Published on: August 29, 2018

    13.2K

    Related Experiment Videos

    Last Updated: Jan 16, 2026

    Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality
    10:38

    Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality

    Published on: August 9, 2010

    21.4K
    The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
    06:52

    The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

    Published on: November 12, 2009

    15.6K
    Virtual Reality Experiments with Physiological Measures
    07:09

    Virtual Reality Experiments with Physiological Measures

    Published on: August 29, 2018

    13.2K

    Area of Science:

    • Biomedical Education
    • Parasitology
    • Immunology

    Background:

    • Public health education faces challenges due to its abstract nature.
    • The metaverse and gamification offer novel approaches for learning complex biological concepts.
    • Virtual reality (VR) and serious games can enhance engagement in health education.

    Purpose of the Study:

    • To develop and evaluate MetaRoundWorm, an immersive VR escape room game.
    • To assess the game's effectiveness in teaching parasitic infections and host immune responses.
    • To compare VR gamification with traditional educational methods for biomedical learning.

    Main Methods:

    • Designed MetaRoundWorm, a VR game simulating the Ascaris lumbricoides lifecycle and immune responses.
    • Integrated serious game mechanics and embodied learning principles.
    • Conducted a controlled study comparing MetaRoundWorm with interactive slides for educational efficacy and user engagement.

    Main Results:

    • MetaRoundWorm significantly improved immediate learning outcomes.
    • The VR game enhanced cognitive engagement and emotional experience.
    • Knowledge retention was maintained over time with the VR intervention.

    Conclusions:

    • Immersive VR gamification is a promising pedagogical tool for complex biomedical concepts.
    • MetaRoundWorm effectively advances digital health education and understanding of immunology.
    • Gamified VR learning offers a superior alternative to traditional methods for specific health topics.