Related Experiment Video
Updated: Jun 8, 2026

Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine
Published on: October 27, 2016
The effects of locomotion and steering methods in virtual reality on unintended positional drift
Chae Heon Lim1, Hwanhun Lee2, Doheon Kim3
1Department of Human-Computer Interaction, Hanyang University ERICA, Ansan, Republic of Korea.
Abstract:
Unintended positional drift (UPD) is an important factor during virtual reality (VR) use, as it may contribute to safety risks diminishing user experience, potentially hindering the broader adoption of VR technology. This study investigated the effects of locomotion and steering methods on UPD through a 2 × 2 within-subject experiment. We selected two locomotion methods (joystick and teleportation) and two steering methods (controller-based and physical-based). Thirty-two participants (16 males and 16 females; mean age = 22.65 years, SD = 2.06) completed a VR task under all four conditions. Joystick locomotion resulted in significantly greater movement variance (MV) compared to teleportation, leading to higher Y-axis MV per minute (MVY: p = .043) and significantly longer task completion time (TCT: p = .002). For subjective measures, joystick locomotion also produced higher body movement cognition (BMC) (p = .001) and greater postural stability questionnaire scores (PSQ) (p < .001). Compared to controller steering, physical steering resulted in significantly greater total movement (TM) and MV, including TMX, TMY, MVX, and MVY (all p < .001). Physical steering also led to higher BMC (p < .001), greater PSQ scores (p < .001), and increased virtual embodiment questionnaire (VEQ) scores-specifically for ownership (p = .002) and agency (p < .001). These findings suggest that the choice of locomotion and steering methods in VR should be carefully tailored to the intended application, with designers considering the trade-offs associated with UPD.
More Related Videos
06:28A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
Published on: August 26, 2018
08:36The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
Published on: July 28, 2022