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Are board games useful for people with dementia? A preliminary study for a non-pharmacological intervention
Veronica Guardabassi1, Alessandro Maranesi1, Marta Di Massimo1
1Department of Humanities, University of Macerata, Macerata, Italy.
Introduction:
The diagnosis of dementia presents a serious public health concern and a challenge for the entire scientific community. Among the potential lines of intervention, board games can be considered a non-pharmacological strategy. This study aimed to explore the potential of board games as a group-based intervention to support cognitive stimulation and psychological well-being in people with dementia.
Methods:
This study included 36 older people diagnosed with dementia (M age = 86.13; SD = 6.94; M MMSE = 18.82, SD = 2.96). Participants performed verbal working memory, verbal fluency and denomination tasks at the beginning of the project (T1), played with board games with their facilities' professionals over a month (S1), and, at the end, they did a parallel form of the initial cognitive tasks (T2). Then, they played with their games' conductors for a further 2 months (S2), and at the end of this period (T3), they performed the initial cognitive tasks. The research team observed participants' level of well-being during S1, and facility professionals completed a questionnaire at T1, T2, and T3 to provide information about participants' symptoms of depression (T1 and T3) and their point of view on board game activity (T2 and T3).
Results:
The results showed that cognitive functions do not increase over time [F (2, 32) = 2.54, p = 0.095, η 2 = 0.145]. However, there was a significant change after the first month (p = 0.029). Specifically, the verbal fluency improved from T1 to T2 (p = 0.042). In addition, the results indicated that the level of well-being observed during board game activities was higher than the level of discomfort [F (1, 35) = 133.69, p > 0.001, η 2 = 0.876]. Professionals' responses to open-ended questions about cognitive functioning and psychological well-being corroborated the findings. No changes in depression symptoms were found [F (3, 19) = 2.39, p = 0.105, η 2 = 0.297].
Discussion:
The results of this study suggest that board games can be explored further as a non-pharmacological intervention for groups of older adults diagnosed with dementia, as favorable outcomes were observed in terms of cognition and well-being. Theoretical implications, research directions, and professional perspectives were also discussed.
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