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WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction.

Zilong Wang, Zhiyang Dou, Yuan Liu

    IEEE Transactions on Visualization and Computer Graphics
    |October 6, 2025
    PubMed
    Summary

    WonderHuman reconstructs dynamic human avatars from monocular videos using diffusion model priors. This method accurately renders unseen body parts, overcoming limitations of previous dynamic avatar reconstruction techniques.

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    Area of Science:

    • Computer Vision
    • Computer Graphics
    • Machine Learning

    Background:

    • Dynamic human avatar reconstruction is crucial for applications like virtual reality and animation.
    • Existing methods often require full body coverage, limiting their use with common monocular videos.
    • Reconstructing unseen body parts from limited views remains a significant challenge.

    Purpose of the Study:

    • To introduce WonderHuman, a novel method for high-fidelity dynamic human avatar reconstruction from monocular videos.
    • To enable accurate rendering of unseen human body parts using generative model priors.
    • To achieve photorealistic novel view synthesis of dynamic human subjects.

    Main Methods:

    • Leveraging 2D generative diffusion model priors for high-quality reconstruction.
    • Implementing Dual-Space Optimization with Score Distillation Sampling (SDS) in canonical and observation spaces.
    • Employing a View Selection strategy and Pose Feature Injection for data consistency and fidelity.

    Main Results:

    • Achieved state-of-the-art (SOTA) performance in dynamic human avatar reconstruction from monocular videos.
    • Demonstrated high-fidelity, photorealistic rendering, especially for challenging unseen body parts.
    • Successfully reconstructed dynamic avatars with accurate pose-dependent effects.

    Conclusions:

    • WonderHuman effectively reconstructs dynamic human avatars from limited monocular video input.
    • The proposed method overcomes previous limitations by accurately rendering unseen body parts.
    • This work advances the field of dynamic avatar creation for realistic virtual experiences.