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Auditory discrimination improvement in young adults by a digital auditory game-based training protocol
Sergio M-Cam1, Luz Maria Alonso-Valerdi1, David I Ibarra-Zarate1
1Monterrey Institute of Technology and Higher Education (ITESM), Engineering and Sciences School, Monterrey, NL, Mexico.
This study developed a game-based auditory discrimination training to improve auditory processing. Results indicate game-based methods enhance traditional auditory training for hearing loss management.
Area of Science:
- Audiology and Neuroscience
- Human-Computer Interaction
- Cognitive Science
Background:
- Auditory training aids hearing loss management by enhancing auditory processing.
- Game-based approaches show promise in augmenting traditional auditory training effectiveness.
Purpose of the Study:
- To develop and validate a game-based auditory discrimination training (GADT).
- To evaluate GADT's performance against traditional methods.
- To assess user experience, perceptual/behavioral, and neurophysiological outcomes.
Main Methods:
- Develop and validate a GADT focusing on basic sound discrimination tasks.
- Implement a 15-hour training program with 4 modules.
- Evaluate auditory training through user experience, behavioral, and neurophysiological measures pre- and post-intervention.
Main Results:
- The study aims to compare the efficacy of GADT versus traditional auditory training.
- User experience, perceptual, behavioral, and neurophysiological data will be collected.
- Performance metrics will be analyzed to determine training effectiveness.
Conclusions:
- Game-based auditory training offers a novel approach to enhance auditory processing.
- This research contributes to understanding how gamification impacts auditory training outcomes.
- Findings will inform the development of more effective hearing loss management strategies.
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