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Blasting Off Again: An Observational Study on Substance Use Content Exposure in Pokémon Twitch Streams.
Matthew C Nali1,2,3, Meng Zhen Larsen1,2,3, Tim K Mackey2,3,4
1San Diego Supercomputer Center, University of California, San Diego, San Diego, California.
Over 25% of popular Pokémon Trading Card Game Twitch streamers depicted substance use, primarily alcohol. Many streamers lacked underage protection, exposing young audiences to harmful content and potential substance use promotion.
Area of Science:
- Social Science Research
- Media Studies
- Public Health
Background:
- The Pokémon Trading Card Game (TCG) is a popular franchise with a significant presence on the livestreaming platform Twitch.
- Concerns exist regarding potentially harmful content, including substance use, within TCG-related streams targeting youth and adolescents.
Purpose of the Study:
- To investigate the prevalence of substance use topics and behaviors promoted by popular Twitch Pokémon TCG content and influencers.
- To assess compliance with platform guidelines regarding content moderation and age verification for young audiences.
Main Methods:
- Data mining of Twitch data aggregation websites (Sullygnome.com, TwitchTracker.com) for Pokémon TCG content.
- Keyword-based filtering and snowball sampling of stream titles for substance use indicators.
- Content coding using the WHO protocol to identify substance use marketing and behavioral themes.
- Assessment of underage moderation practices on analyzed Twitch livestreams.
Main Results:
- Substance use (alcohol, cannabis, tobacco) was detected in 25.07% of 1,025 analyzed Pokémon TCG streamers.
- Alcohol was the most frequent substance depicted (90.27%), followed by polysubstance use.
- Behavioral content related to casual use or intoxication was common.
- Over 72% of streamers' accounts lacked adequate underage access prohibition.
Conclusions:
- A significant portion of Pokémon TCG Twitch streamers violate community guidelines by depicting substance use.
- Inadequate enforcement of Twitch guidelines and lack of age verification expose millions of young viewers to potentially harmful content.
- This environment risks normalizing and promoting substance use behaviors among adolescent audiences.
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