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Enhancing ADL skill acquisition in children with ASD through a personalized, fuzzy logic-based tablet game: a pilot
Chatchai Paengkumhag1, Warissara Limpornchitwilai1, Sutiwat Supaluk2
1Biological Engineering Program, Faculty of Engineering, King Mongkut's University of Technology Thonburi, Bangkok, 10140, Thailand.
Scientific Reports
|October 29, 2025
Summary
A new fuzzy logic-based tablet game significantly improved daily living skills for children with autism spectrum disorder (ASD). The adaptive game personalized challenges, enhancing functional independence and learning behaviors.
Area of Science:
- Pediatric Rehabilitation
- Assistive Technology
- Autism Spectrum Disorder Research
Background:
- Children with autism spectrum disorder (ASD) frequently struggle with Activities of Daily Living (ADLs), particularly complex tasks.
- Challenges are often exacerbated by symptom severity, limited practice, and inadequate adaptive learning tools.
Purpose of the Study:
- To develop and evaluate a Fuzzy logic-based tablet game for personalized ADL training in children with ASD.
- To assess the game's effectiveness in improving ADL performance and functional independence.
Main Methods:
- A one-group pre- and post-test design was used with 16 children with ASD over 4 weeks.
- A Fuzzy expert system dynamically adjusted game difficulty based on individual performance in simulated daily routines.
- In-game performance metrics were correlated with teacher assessments.
Main Results:
- Significant improvements in ADL performance were observed post-intervention.
- The "canteen" context showed the greatest gains.
- All learning groups (fast, moderate, slow) demonstrated positive learning trajectories.
- A strong correlation was found between in-game rewards and teacher-assessed learning behaviors.
Conclusions:
- The Fuzzy logic-based adaptive game is an effective and feasible tool for enhancing ADL learning in children with autism.
- Personalized, real-time adaptation of challenges promotes functional independence.
- The game shows promise as a valid learning tool, supported by in-game metrics and external assessments.
Keywords:
Activities of Daily LivingAutism Spectrum DisorderFuzzy LogicTablet-based GameTechnology-based InterventionMore Related Videos
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