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Social Foundations of Self I: Play and Game01:24

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The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
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The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
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Creative thinking encompasses innovative and unconventional methods for addressing challenges, often leading to groundbreaking solutions. Instead of focusing solely on enhancing existing systems, such as increasing smartphone battery capacity, creative thinking might inspire advancements like energy-efficient batteries or processors that minimize power consumption. This multidimensional approach underscores the importance of exploring novel pathways to innovation.
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Critical thinking involves reflective and productive thinking and the evaluation of evidence. Critical thinkers seek to understand the deeper meaning of ideas, question assumptions, and make independent decisions about what to believe or do. Scientists, for instance, are often critical thinkers. Critical thinking also requires humility about what we know and don't know and the motivation to look beyond the obvious. It is essential for effective problem-solving.
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Friction is an essential force that influences the motion of objects in daily life. Depending on the situation, it can be either beneficial or problematic. Consider a bus with a mass of three megagrams and its center of mass at a specific point, moving along a banked road at a constant speed. The coefficient of static friction between the tires and the road is 0.5. Find the maximum angle of the banked road at which the bus would not slip or tip.
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Critical thinking is a cognitive process with several attributes. The attributes of critical thinking include the following:
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Curious Games: Game Making, Hacking and Jamming as Critical Practice.

Chloé Germaine1, Paul Wake1

  • 1School of English, Manchester Metropolitan University, Manchester M15 6BH, UK.

Behavioral Sciences (Basel, Switzerland)
|October 29, 2025
PubMed
Summary

Game making, hacking, and jamming offer critical approaches for teaching and research. These methods foster creative exploration and critical thinking, transforming scholarly practices and public engagement with complex issues.

Keywords:
creative methodscritical designcritical literacygame designhackinghigher educationplayful learningresearch methods

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Area of Science:

  • Education
  • Game Studies
  • Sustainability Studies

Background:

  • Traditional academic outputs like essays may not fully capture complex research questions.
  • There is a growing need for innovative pedagogical and research methodologies.

Purpose of the Study:

  • To establish game making, hacking, and jamming as critical practices in teaching and research.
  • To explore the impact of these game-centric approaches on scholarly practice and public engagement.

Main Methods:

  • Game making: Students created games to explore post-war power infrastructures, replacing traditional essays.
  • Game hacking: Researchers used it to investigate sustainable design and imagine alternative climate futures.
  • Game jamming: A participatory project with youth explored board games for climate action, fostering critical interrogation.

Main Results:

  • Game making facilitated novel exploration of complex topics and public research dissemination.
  • Game hacking provided a creative method for sustainability research and future-thinking.
  • Game jamming empowered young people to critically engage with societal issues and develop agency.

Conclusions:

  • Integrating game-centric practices enhances teaching and research by fostering creativity and critical inquiry.
  • These methods can transform scholarly practice, promote public engagement, and encourage new ways of thinking about complex challenges like climate change.
  • Embracing emergent, 'unproductive' moments in these processes can lead to deeper insights and innovative outcomes.