Social Foundations of Self I: Play and Game
Principle of Virtual Work: Problem Solving
Creative Thinking
Critical Thinking
Friction: Problem Solving
Critical Thinking II
You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Jan 13, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
1School of English, Manchester Metropolitan University, Manchester M15 6BH, UK.
Game making, hacking, and jamming offer critical approaches for teaching and research. These methods foster creative exploration and critical thinking, transforming scholarly practices and public engagement with complex issues.
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: