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Updated: Jan 13, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Shiyi Tong1, Lixuan Li2, Yuankun Zhang1
1School of Biological Science and Medical Engineering, Beihang University, 37 Xueyuan Road, Haidian District, Beijing, 100191, China, 86 13521079466.
Older adults experience less flow in body movement-controlled video games (BMCVGs) due to age-related differences, particularly in sense of control. Tailoring BMCVG rehabilitation tasks is crucial for enhancing engagement and outcomes in older populations.
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