Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

ACR Appropriateness Criteria® Abdominal Aortic Aneurysm or Dissection-Interventional Planning and Follow-Up: Update 2025.

Journal of the American College of Radiology : JACR·2026
Same author

First Repair is Best: The Facial Growth Consequences of Revision Cleft Surgeries.

Plastic and reconstructive surgery·2026
Same author

LncRNA NEAT1 promotes immunosuppression in gastric cancer under endoplasmic reticulum stress by maintaining the M<sup>6</sup>A methylation of SEMA3A in CAFs.

Molecular cancer·2026
Same author

The Evolution of the Brain From Analog to Digital: The Birth of Artificial Intelligence.

The Journal of craniofacial surgery·2026
Same author

ACR Appropriateness Criteria® Nonthrombotic Iliac Vein Lesion.

Journal of the American College of Radiology : JACR·2026
Same author

Rapid on-site quantification of total polar materials in edible oils via a polarity-triggered fluorescent probe and smart 3D-printed sensing platform.

Food chemistry·2026

Related Experiment Video

Updated: Jan 12, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

548.5K

Pilot Study: Gamification of Carpal Anatomy Education Using Virtual Reality.

Oday E Obaid1, Marina A Lentskevich2, Devansh Saini3

  • 1From the Division of Plastic Surgery, University of Illinois Health, Chicago, IL.

Plastic and Reconstructive Surgery. Global Open
|October 30, 2025
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) anatomy training significantly improved spatial understanding of carpal bones compared to traditional methods. VR learning enhances practical anatomical knowledge application in medical education.

More Related Videos

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

19.6K
Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
07:35

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System

Published on: December 29, 2023

1.9K

Related Experiment Videos

Last Updated: Jan 12, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

548.5K
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

19.6K
Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
07:35

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System

Published on: December 29, 2023

1.9K

Area of Science:

  • Medical Education
  • Anatomy
  • Virtual Reality

Background:

  • Teaching spatial anatomy traditionally presents significant challenges.
  • Virtual reality (VR) offers a promising 3D learning environment for anatomy.
  • Conventional 2D resources are less effective for 3D anatomical structures like carpal bones.

Purpose of the Study:

  • To assess the effectiveness of a VR wrist game module for learning spatial carpal anatomy.
  • To compare VR-based learning with traditional methods for anatomical understanding.
  • To evaluate the transferability of spatial skills gained through VR in anatomy.

Main Methods:

  • A randomized controlled study involving first-year medical students.
  • Participants were divided into a VR group and a control group (textbook reading).
  • Knowledge assessment included pre/post questionnaires and a physical model test.

Main Results:

  • The VR group demonstrated significantly better performance on the physical model test for bone positioning and orientation.
  • VR training was associated with faster completion times and a direct correlation between VR game scores and test performance.
  • Participants found the VR module effective for practicing transferable motor skills and recommended it for learning carpal anatomy.

Conclusions:

  • VR technology effectively enhances spatial skills crucial for applying anatomical knowledge in real-world clinical settings.
  • VR-based learning is superior to 2D resources for mastering 3D anatomical concepts.
  • The development of spatial understanding through 3D tools like VR is clinically relevant for medical students and practitioners.