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Game-Based Learning Approach Using the "TAO Software" in Dental Academics: A Cross-Sectional Study
Santosh K Kotnoor1, Smit Shiroya2, Neeta J Pothanikat3
1Department of Oral Pathology and Microbiology, HKES S Nijalingappa Institute of Dental Science and Research, Kalaburgi, Karnataka, India.
Journal of Pharmacy & Bioallied Sciences
|October 30, 2025
Summary
Game-based learning using TAO software significantly improved dental students' knowledge by 86% compared to traditional methods (38%). This innovative approach enhances academic performance and learning outcomes in dental education.
Area of Science:
- Dental Education
- Educational Technology
- Game-Based Learning
Background:
- Traditional passive teaching methods in dental education are being replaced by student-centric, active learning approaches.
- Game elements in teaching foster critical thinking and enhance graduate attributes.
Purpose of the Study:
- To implement and evaluate the TAO software as an innovative game-based learning (GBL) approach in dental academics.
Main Methods:
- A cross-sectional study involved 100 first-year BDS students, randomized into control (traditional PowerPoint) and study (TAO GBL) groups.
- Knowledge assessment used a validated 10-questionnaire, with topics selected via the 'chit method' to avoid bias.
Main Results:
- The study group using TAO software achieved a mean knowledge gain of 86%, significantly higher than the control group's 38% (P = 0.003).
Conclusions:
- Game-based learning with TAO software positively impacts dental students' academic performance and learning outcomes.
- This approach offers a new avenue for improving the quality of dental education.

