Motivating Quit Attempts Through Gamification: A Systematic Review of Digital Game-Based Interventions for Smoking
Spandita Das1, Kunal Jha1, Ipseeta Menon1
1Public Health Dentistry, Kalinga Institute of Dental Sciences (KIDS) Kalinga Institute of Industrial Technology (KIIT) Deemed to be University, Bhubaneswar, IND.
Cureus
|October 31, 2025
Summary
Gamified digital tools can boost engagement and motivation for smoking cessation, but evidence for long-term quitting success remains limited. Further research is needed to optimize these interventions for sustained abstinence.
Area of Science:
- Digital Health
- Behavioral Science
- Public Health
Background:
- Tobacco use is a major global health concern, driving preventable diseases and deaths.
- Traditional smoking cessation methods often have limited success, prompting exploration of novel approaches.
- Mobile technology and gamification offer new avenues for supporting individuals attempting to quit smoking.
Purpose of the Study:
- To systematically review the effectiveness of gamification-based digital interventions for smoking cessation.
- To assess impacts on user engagement, abstinence rates, motivation, and identify implementation challenges.
Main Methods:
- A systematic literature review was performed using PubMed, Scopus, and Web of Science.
- Studies published between January 2015 and July 2025 were included, adhering to PRISMA guidelines.
- Eight studies met eligibility criteria, with data extracted and quality assessed using NIH tools.
Main Results:
- Gamified elements like leaderboards and challenges enhanced user engagement and motivation.
- While some apps showed promise, overall quit rates did not consistently improve with gamification.
- Benefits were predominantly observed in the short term, with limited evidence for long-term cessation.
Conclusions:
- Gamification can enhance the appeal and motivational aspects of digital smoking cessation tools.
- Current evidence suggests short-term engagement benefits but lacks robust support for sustained, long-term smoking abstinence.
- Further research is required to optimize gamified interventions for lasting cessation outcomes.
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