Related Experiment Video
Updated: Jan 12, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Exploring Mixed-Reality Exergames for Sports Rehabilitation: Design Insights and Evaluation Findings
Michelle C Haas1, Larissa Wild2, Leander Schneeberger2
1Institute of Physiotherapy, School of Health Sciences, ZHAW Zurich University of Applied Sciences, Winterthur, Switzerland.
Exergaming offers a novel approach to anterior cruciate ligament (ACL) injury rehabilitation, enhancing patient motivation and functional recovery. This study developed a user-centered exergame to improve athletes' return to sport after ACL injury.
Area of Science:
- Sports Science
- Rehabilitation Medicine
- Game Design
Background:
- Exergaming (exercise-based gaming) provides motivating functional training.
- Anterior cruciate ligament (ACL) injuries require lengthy rehabilitation, with only 65% of athletes returning to pre-injury performance levels.
- A lack of sport-specific exergames for ACL rehabilitation limits athletes' preparation for return to sport.
Purpose of the Study:
- To develop a specialized exergame scenario for post-ACL injury sports rehabilitation.
- To employ a research-driven, user-centered, and iterative development approach.
- To structure the project into four phases: motor performance assessment, user requirement gathering, exergame development, and validation.
Main Methods:
- Assessed lower extremity kinematics in athletes (including ACL patients) during a fitness exergame using marker-based motion capture.
- Conducted focus groups with physiotherapists and patients to establish user requirements.
- Iteratively designed a new exergame scenario and movement concept based on kinematic analysis and user feedback, followed by recurrent validation with user groups.
Main Results:
- Kinematic analysis revealed significant effects of exercise on knee valgus, knee internal rotation, and hip flexion.
- Patients desired faster return to sport but feared sensory overload; therapists sought devices for independent training with novel stimuli.
- The developed exergame incorporates strength, balance, endurance, reaction, and skill training with adjustable difficulty levels, showing high motivational potential and suitability for autonomous use.
Conclusions:
- An interdisciplinary, evidence-based approach systematically developed user-centered requirements for an ACL rehabilitation exergame.
- The final exergame was validated for its motivational potential and applicability, leading to its deployment in rehabilitation settings.
More Related Videos
06:00A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
Published on: May 16, 2025
07:27Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
Published on: October 6, 2016