A dataset of exocentric images capturing hand gestures in multiplayer games
- 1Department of Computer Science, American International University - Bangladesh, Kuratoli 408/1, Dhaka, Bangladesh.
- 0Department of Computer Science, American International University - Bangladesh, Kuratoli 408/1, Dhaka, Bangladesh.
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Summary
This summary is machine-generated.This dataset offers 7221 hand gesture images from multiplayer games like Ludo and Poker, captured under varied lighting. It aids research in computer vision and human-computer interaction for gesture recognition.
Area Of Science
- Computer Vision
- Human-Computer Interaction
- Extended Reality (XR)
Background
- Multiplayer tabletop games involve complex hand gestures and interactions.
- Existing datasets may lack diverse conditions like varied lighting and multiple participants.
- Realistic gesture data is crucial for advancing human-computer interaction.
Purpose Of The Study
- To introduce a novel dataset of exocentric hand gestures from multiplayer tabletop games.
- To provide a resource for developing and evaluating gesture recognition algorithms.
- To support research in areas like hand-object interaction and occlusion handling.
Main Methods
- Recorded 7221 exocentric frame images of hand gestures during Ludo, Poker, and Snakes and Ladders gameplay.
- Used a Google Pixel 6a smartphone at 30 frames per second (FPS), extracting frames every four seconds.
- Images were resized to 512x512 pixels and captured under four lighting conditions with 2-4 players.
Main Results
- The dataset features authentic gesture dynamics, including motion blur, occlusions, and object manipulations.
- It includes footage from varied lighting conditions (natural, white, yellow, dim) and multi-person sessions.
- Consistent top-down viewpoints were maintained for all recordings.
Conclusions
- This dataset facilitates advancements in gesture recognition for collaborative environments and interactive gaming.
- It serves as a valuable resource for supervised and unsupervised learning tasks in computer vision.
- Enables benchmarking of gesture-tracking algorithms and XR applications in realistic gaming scenarios.
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