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Virtual Reality and Head Movements Across Different Planes: Investigating the Association Between Post-Exposure
Burak Kabiş1, Bülent Gündüz1, Songül Aksoy2
1Department of Audiology, Faculty of Health Science, Gazi University, Ankara, Türkiye.
American Journal of Audiology
|November 10, 2025
Summary
Dynamic visual acuity (DVA) significantly impacts virtual reality (VR) sickness symptoms, unlike static visual acuity or gaze stabilization. Understanding vestibular-visual interactions is key to improving VR comfort and user experience.
Area of Science:
- Ophthalmology and Neuroscience
- Human Factors Engineering
- Virtual Reality Technology
Background:
- Virtual reality (VR) use is increasing, but VR-induced symptoms, like motion sickness, can detract from user experience.
- Visual acuity and head motion are hypothesized to influence the severity of VR-induced symptoms.
- Understanding these relationships is crucial for developing more comfortable and immersive VR systems.
Purpose of the Study:
- To investigate the relationship between head motion in three planes (roll, yaw, pitch) and the intensity of symptoms experienced after VR exposure.
- To determine the impact of static and dynamic visual acuity (DVA) on VR-induced symptoms in healthy individuals.
Main Methods:
- Participants underwent static and dynamic visual acuity (DVA) testing.
- Participants were exposed to VR for 20 minutes.
- The Turkish version of the Virtual Reality Sickness Questionnaire (VRSQ) assessed symptom intensity, with data analyzed using multiple regression models.
Main Results:
- Static visual acuity and age did not significantly predict VR sickness questionnaire scores.
- Gaze stabilization in horizontal, vertical, and sagittal planes showed no significant impact on spatial learning or memory.
- Dynamic visual acuity (DVA) demonstrated a statistically significant effect on these parameters across all planes.
Conclusions:
- Dynamic visual acuity (DVA) is a significant factor influencing post-VR symptoms.
- Further research into vestibular-visual functions and individual differences is essential for enhancing VR user experience.
- Future studies should explore VR sickness in individuals with vestibular disorders to improve inclusivity.

