Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Supporting Literature Reviews: A Comparison Between Human and Generative Artificial Intelligence Screening for a Scoping Review.

Computers, informatics, nursing : CIN·2026
Same author

Development of User-Centered Design for Screening, Referral, and Enrollment of Medicaid Adults with Hypertension in a Health Care by Food™ Pilot Study.

Journal of health care for the poor and underserved·2026
Same author

Design and usability testing of SmartSHOTS: A mobile app to reduce vaccine barriers for children 0-24 months.

Health informatics journal·2026
Same author

Feeding the Family-A Food Is Medicine Intervention: Preliminary Baseline Results of Clinical Data from Caregivers and Children.

Nutrients·2026
Same author

The Veggie Vouchers intervention to promote SNAP fruit and vegetable incentive program use for families with food insecurity: a single arm feasibility study.

Pilot and feasibility studies·2025
Same author

A Randomized Controlled Pilot Trial of a Behavioral Physical Activity Intervention for Pregnancy Hyperglycemia.

Journal of pregnancy·2025

Related Experiment Video

Updated: Jan 11, 2026

'Boden Food Plate': Novel Interactive Web-based Method for the Assessment of Dietary Intake
04:46

'Boden Food Plate': Novel Interactive Web-based Method for the Assessment of Dietary Intake

Published on: September 18, 2018

7.7K

Enhancing Child Digital Dietary Self-Monitoring via Positive Reinforcement: Proof-of-Concept Trial.

Lauren G León1, Elizabeth Anderson Steeves2, Jeffrey Reinbolt3

  • 1Department of Nutrition, University of Tennessee, Knoxville, TN 37996, USA.

Nutrients
|November 13, 2025
PubMed
Summary

Gamification in digital dietary self-monitoring (DSM) logs showed higher implementation than caregiver praise for improving children's nutrition. Automated gamification offers advantages for reinforcing healthy eating behaviors.

Keywords:
childrendietary self-monitoringpositive reinforcement

More Related Videos

Control of Eating Behavior Using a Novel Feedback System
04:48

Control of Eating Behavior Using a Novel Feedback System

Published on: May 8, 2018

11.5K
Concept Development and Use of an Automated Food Intake and Eating Behavior Assessment Method
06:21

Concept Development and Use of an Automated Food Intake and Eating Behavior Assessment Method

Published on: February 19, 2021

6.2K

Related Experiment Videos

Last Updated: Jan 11, 2026

'Boden Food Plate': Novel Interactive Web-based Method for the Assessment of Dietary Intake
04:46

'Boden Food Plate': Novel Interactive Web-based Method for the Assessment of Dietary Intake

Published on: September 18, 2018

7.7K
Control of Eating Behavior Using a Novel Feedback System
04:48

Control of Eating Behavior Using a Novel Feedback System

Published on: May 8, 2018

11.5K
Concept Development and Use of an Automated Food Intake and Eating Behavior Assessment Method
06:21

Concept Development and Use of an Automated Food Intake and Eating Behavior Assessment Method

Published on: February 19, 2021

6.2K

Area of Science:

  • Pediatric Nutrition
  • Behavioral Science
  • Digital Health Interventions

Background:

  • Dietary self-monitoring (DSM) is crucial for pediatric nutrition but suffers from low engagement.
  • Positive reinforcement (PR) techniques can enhance children's behavior change.
  • This study explores caregiver praise and gamification within a digital DSM log.

Purpose of the Study:

  • To assess the implementation feasibility of caregiver praise and gamification in a digital DSM log for children.
  • To examine the impact of these PR techniques on DSM behaviors, intrinsic motivation, and log usability.
  • To compare the effectiveness of automated gamification versus caregiver praise.

Main Methods:

  • A 2x2 factorial design trial involving 19 children (8-12 years) and caregivers over 4 weeks.
  • Children used a digital log to track intake of fruits, vegetables, snacks, and sugar-sweetened beverages.
  • Feasibility measured by PR delivery, DSM frequency/timing, intrinsic motivation, and log acceptability.

Main Results:

  • Gamification was implemented significantly more (20.8/28 days) than caregiver praise (12.2/28 days).
  • No significant differences were found in DSM behaviors or child intrinsic motivation across PR conditions.
  • Children logged intake on 23.6/28 days, with high overall item recording and session completion.

Conclusions:

  • Automated gamification in digital DSM logs offers consistent and convenient positive reinforcement.
  • Gamification may be more advantageous than caregiver praise for reinforcing children's dietary behaviors due to its automated nature.
  • Digital logs with automated gamification are usable and acceptable for families.