Feasibility and Usability of an Omnidirectional Treadmill-Based Virtual Reality Rehabilitation Game: A Mixed-Methods

Adria Quigley1,2, Dru Pierson1, Juhui Jeong1

  • 1Dalhousie University, School of Physiotherapy, Halifax, Nova Scotia B3H 4R2, Canada.

Physical Therapy
|November 20, 2025
PubMed
Summary

This study shows that an omnidirectional (360°) virtual reality (VR) game is feasible for stroke rehabilitation. The VR system offers adequate intensity and repetitions, potentially enhancing recovery for stroke survivors.

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