Develop a personalised serious game applet for smoking cessation: protocol for enterprise-based cluster randomised controlled trial
- Xiangran Kong 1, Zean Li 1, Jinhui Chen 2, Qingping Yun 3, Yimeng Mao 4, Yongjun Chen 5, Xiaoyu Wang 1, Wenqi Zhou 1, Linlei Zhao 1, Xingjie Wu 1, Chunyan Yang 1, Yunting Zheng 6, Chun Chang 7
- Xiangran Kong 1, Zean Li 1, Jinhui Chen 2
- 1School of Health Management, Fujian Medical University, Fuzhou, Fujian, China.
- 2Fujian Center for Disease Control and Prevention, Fuzhou, Fujian, China.
- 3School of Public Health, Hainan Medical University, Haikou, China.
- 4Fujian Center for Disease Control and Prevention, Fuzhou, China.
- 5Quanzhou Center For Disease Prevention and Control, Fujian, Quanzhou, China.
- 6School of Health Management, Fujian Medical University, Fuzhou, Fujian, China yuntingz@fjmu.edu.cn.
- 7Social Medicine and Health Education, Peking University, Beijing, China.
- 0School of Health Management, Fujian Medical University, Fuzhou, Fujian, China.
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View abstract on PubMed
Summary
This summary is machine-generated.This study developed a personalized gaming applet for smoking cessation, comparing its effectiveness against traditional SMS interventions. The game applet, based on integrated health behavior theories, aims to improve smoking abstinence rates.
Area Of Science
- Digital Health
- Behavioral Science
- Public Health
Background
- Tobacco use remains a leading cause of preventable death globally, necessitating innovative cessation strategies.
- The burgeoning game market presents opportunities for developing engaging digital interventions.
- Existing interventions like SMS-based programs show promise but may benefit from enhanced personalization.
Purpose Of The Study
- To develop a personalized Serious Game Applet for smoking cessation.
- To evaluate the effectiveness of the Serious Game Applet compared to SMS interventions.
- To leverage integrated theoretical frameworks (TTM-PMT-HAPA) for tailored intervention design.
Main Methods
- A two-phase approach: first, game applet development using the TTM-PMT-HAPA framework; second, a multicenter, cluster randomized controlled trial.
- Enrollment of 1320 daily smokers (aged 18-45) in non-tobacco enterprises with CO levels ≥6 ppm.
- Randomization of enterprises to either the Serious Game Applet or SMS control group, with single-blind assessment.
Main Results
- Primary outcomes include smoking abstinence rates at 3 and 6 months post-intervention.
- Secondary outcomes assess cessation at multiple time points, changes in consumption, nicotine dependence, and withdrawal symptoms.
- The trial is a field study conducted in three cities in Fujian Province, China, targeting smartphone users.
Conclusions
- The study protocol outlines a novel approach to smoking cessation using personalized gaming technology.
- Findings will inform the development and implementation of digital health interventions for tobacco control.
- The research aims to contribute evidence on the efficacy of theory-based serious games in public health.
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