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Updated: May 6, 2026

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Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
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The Use of Virtual Reality to Alter Physical Activity by Targeting the Built Environment
Amanda N Spitzer1, Dan J Graham2,3
1Psychology Department, Colorado State University, 1876 Campus Delivery, Fort Collins, CO, 80523, USA. Amanda.Spitzer@colostate.edu.
Current Environmental Health Reports
|November 22, 2025
Summary
Virtual reality (VR) offers a new way to study how environments affect physical activity. This review identifies methods used to adapt VR technology for this research, focusing on walking and cycling.
Area of Science:
- Environmental Health
- Public Health
- Human Movement Science
Background:
- Built environmental determinants of physical activity research faces challenges with causality.
- Virtual reality (VR) presents a novel approach to overcome these limitations.
- VR enables controlled investigations into environmental influences on physical activity.
Purpose of the Study:
- To identify and review methods for adapting VR technology in built environmental research.
- To explore how VR capabilities shape research questions, validity, and generalizability.
- To highlight future innovations for VR in physical activity research.
Main Methods:
- Narrative review of existing literature on VR applications in built environmental research.
- Analysis of VR methodologies and their application to physical activity studies.
- Examination of VR simulation development and travel functionalities in research.
Main Results:
- Current research predominantly focuses on walking and cycling as physical activities.
- Diverse VR methodologies are employed despite a narrow range of physical activity types.
- VR technology's capabilities influence research scope, validity, and generalizability.
Conclusions:
- VR is a powerful tool for studying built environmental factors influencing physical activity.
- Future research should expand beyond walking and cycling to explore other physical activities.
- Innovations in VR technology are needed to address current research limitations.

