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Updated: Jan 10, 2026

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Effects of smart walker-assisted gait in real-world vs. virtual reality on heart rate variability and blood pressure
P E M Rohor1, Anselmo Frizera2, Carla Zimerer3
1Federal University of Espírito Santo, Graduate Program in Physical Education, Vitória, Brazil.
Background:
Integrating smart walkers and virtual reality (VR) holds promise for gait rehabilitation, emphasizing the importance of understanding their physiological effects to optimize treatment protocols.
Purpose:
Compare Heart Rate Variability (HRV) and Blood Pressure (BP) in a smart walker-assisted gait session: in real-world (SWS) and in an immersive VR scenario (VRS) in elderly.
Methods:
Thirteen physically active elderly (66.00 ± 3.96 years) performed SWS and VRS (4 × 90s; 90s passive rest). HRV (baseline, recovery) and Maximum Heart Rate Percentage (%HRmax) were established (Polar®H10). BP (baseline, rest, recovery) was assessed with an aneroid sphygmomanometer. Rating of Perceived Exertion (RPE) and Cognitive Load (CL) were recorded (rest, recovery).
Results:
HRV significantly decreased HF (High-Frequency) and significantly increased LF/HF after VRS (p ≤ 0.05). Compared to baseline, systolic BP (bouts 2, 3: Δ% = 6.27, 7.94), and Double Product (bouts 1-4: Δ% = 34.70-42.43) significantly increased during SWS (p ≤ 0.05). Additionally, systolic BP (bout 4: Δ% = 6.71) and Double Product (bouts 1-4: Δ% = 34.87-43.18) significantly increased during VRS (p ≤ 0.05). No significant differences in HRV, BP, and %HRmax were observed between SWS and VRS (p > 0.05). The intensity of the sessions was "very light" (%HRmax = SWS: 52.3-55.7%; VRS: 53.9-56.0%), RPE = SWS: "Very, Very Easy"; VRS: "Easy" and CL = "Very Low Mental Effort".
Conclusion:
Integrating a smart walker and an immersive VR scenario does not appear to substantially elevate the physiological demand on HRV and BP in elderly, suggesting a safe strategy for gait rehabilitation.
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