Related Experiment Video
Updated: Jan 8, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Game design as a STEM pedagogy.
Chloe A Fouilloux1, Jonathan S Compton1, Naing Naing1
1Department of Pathobiological Sciences, University of Wisconsin, Madison, Wisconsin, USA.
Gamification in STEM education enhances student engagement and learning. Student-led game design, combining game-based learning and design-based learning, offers a flexible approach for effective STEM instruction.
Area of Science:
- STEM Education
- Higher Education Pedagogy
- Educational Technology
Background:
- Gamification is increasingly used in STEM to improve student engagement, motivation, and learning.
- Various game formats exist, but their effectiveness across different contexts is understudied.
- Understanding why certain game formats succeed or fail is crucial for effective implementation.
Purpose of the Study:
- To examine the use of games in higher education STEM classrooms.
- To highlight contrasts between game types, implementation goals, and learning outcomes.
- To explore the benefits of combining game-based learning (GBL) with design-based learning (DBL), especially through student-led game design.
Main Methods:
- Perspective piece analyzing existing literature and practices.
- Examination of game-based learning (GBL) and design-based learning (DBL) integration.
- Focus on student-led game design as a pedagogical strategy.
Main Results:
- Student-led game design effectively aligns games with STEM course content.
- This approach promotes systems thinking and enhances collaboration among students.
- Student-led game design is adaptable to online learning, improving community and communication.
Conclusions:
- Gamification in STEM is most effective when game structures align with specific learning outcomes.
- Student-led game design is an underutilized yet flexible strategy for engaging college STEM students.
- This approach offers significant potential for motivating students and improving learning across scientific disciplines.
Related Concept Videos
Social Foundations of Self I: Play and Game
Design Example: Designing Water Slide
Bernoulli's principle determines the water's velocity along the slide....
Steps in the Modeling Process
Attention is the first necessary component for observational learning. It involves focusing on what the model is doing and saying. For example, if you decide to take a drawing class to enhance your skills, you need to pay close attention to the instructor's words and hand movements. The characteristics of the model significantly...
Purposive Learning
Piaget's Theory of Cognitive Development from Childhood into Adulthood
Schemata: Building Blocks of Knowledge
Stem Cell Culture

