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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Chloe A Fouilloux1, Jonathan S Compton1, Naing Naing1
1Department of Pathobiological Sciences, University of Wisconsin, Madison, Wisconsin, USA.
Gamification in STEM education enhances student engagement and learning. Student-led game design, combining game-based learning and design-based learning, offers a flexible approach for effective STEM instruction.
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