Related Experiment Video
Updated: Jan 8, 2026

05:43
Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback
Published on: May 23, 2019
5.8K
Effect of Virtual Mass and Time Delay on the Stability of Haptic Rendering
IEEE Transactions on Haptics
|December 12, 2025
Summary
Virtual mass simulation in haptic devices (HDs) impacts stability and transparency. This study provides equations to predict stability limits, showing virtual mass can increase renderable stiffness significantly, even with time delays.
Area of Science:
- Haptic Devices and Human-Computer Interaction
- Robotics and Control Systems
- Virtual Reality and Simulation
Background:
- Virtual mass simulation alters the apparent mass of haptic devices (HDs), influencing system transparency and stability.
- Negative virtual mass decreases apparent mass, enhancing transparency but reducing stability.
- Positive virtual mass increases apparent mass, improving stability at the cost of transparency.
Purpose of the Study:
- To analyze the stability of a haptic device simulating a virtual mass-spring-damper system with constant time delay.
- To derive closed-form equations for predicting stability boundaries under varying virtual damping and time delay.
- To investigate the impact of virtual mass on renderable virtual spring stiffness.
Main Methods:
- Mathematical analysis to derive closed-form stability equations for haptic device simulation.
- Simulation of virtual environments including mass, spring, and damper elements with time delay.
- Experimental validation using a dedicated test bed to verify theoretical predictions.
Main Results:
- Closed-form equations predict stability boundaries for virtual damping and time delay.
- Maximum renderable virtual mass is twice the physical mass; minimum is its negative, occurring at zero time delay.
- Increasing time delay reduces the range of renderable virtual mass; virtual mass can increase renderable stiffness up to 5.8 times theoretically.
Conclusions:
- The derived equations accurately predict haptic device stability limits with virtual mass simulation.
- Virtual mass significantly enhances renderable stiffness, with experimental results closely matching theoretical predictions.
- Time delay necessitates careful tuning of virtual parameters and may require a non-zero minimum stiffness for stability.
Related Concept Videos
Virtual Work for a System of Connected Rigid Bodies
705
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
Next,...
705
Virtual Work
1.3K
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
1.3K
Types of Damping
7.5K
If the amount of damping in a system is gradually increased, the period and frequency start to become affected because damping opposes, and hence slows, the back and forth motion (the net force is smaller in both directions). If there is a very large amount of damping, the system does not even oscillate; instead, it slowly moves toward equilibrium. In brief, an overdamped system moves slowly towards equilibrium, whereas an underdamped system moves quickly to equilibrium but will oscillate about...
7.5K
Stability
351
The time response of a linear time-invariant (LTI) system can be divided into transient and steady-state responses. The transient response represents the system's initial reaction to a change in input and diminishes to zero over time. In contrast, the steady-state response is the behavior that persists after the transient effects have faded.
The stability of an LTI system is determined by the roots of its characteristic equation, known as poles. A system is stable if it produces a bounded...
The stability of an LTI system is determined by the roots of its characteristic equation, known as poles. A system is stable if it produces a bounded...
351
Principle of Virtual Work: Problem Solving
1.6K
The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
To apply the principle of virtual work,...
1.6K
Rigid Body Equilibrium Problems - II
7.9K
A rigid body is in static equilibrium when the net force and the net torque acting on the system are equal to zero.
Consider two children sitting on a seesaw, which has negligible mass. The first child has a mass (m1) of 26 kg and sits at point A, which is 1.6 meters (r1) from the pivot point B; the second child has a mass (m2) of 32 kg and sits at point C. How far from the pivot point B should the second child sit (r2) to balance the seesaw?
Consider two children sitting on a seesaw, which has negligible mass. The first child has a mass (m1) of 26 kg and sits at point A, which is 1.6 meters (r1) from the pivot point B; the second child has a mass (m2) of 32 kg and sits at point C. How far from the pivot point B should the second child sit (r2) to balance the seesaw?
7.9K

