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Related Concept Videos

Radiation: Applications01:17

Radiation: Applications

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The average temperature of Earth is the subject of much current discussion. Earth is in radiative contact with both the Sun and dark space; it receives almost all its energy from the radiation of the Sun and reflects some of it into outer space. Dark space is very cold, about 3 K, so Earth radiates energy into it. For instance, heat transfer occurs from soil and grasses, the rate of which can be so rapid that frost can occur on clear summer evenings, even in warm latitudes.
The average...
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Development of immersive radiotherapy clinical learning experience prototype (IRCLEP).

Nur Najihah Binti Hamzaini1, Gunalan A L Ramachandran2, Tavaneethan A L Mogan2

  • 1Center for Diagnostic, Therapeutic, and Investigative Studies, Faculty of Health Sciences, Universiti Kebangsaan Malaysia, Jalan Raja Muda Abdul Aziz, 50300 Federal Territory, Kuala Lumpur, Malaysia; Department of Radiotherapy, Aurelius Hospital Negeri Sembilan, PT 13717, Jalan BBN 2/1, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia.

Journal of Medical Imaging and Radiation Sciences
|December 13, 2025
PubMed
Summary

The Immersive Radiotherapy Clinical Learning Experience Prototype (IRCLEP) enhances radiotherapy training for students. This gamified 3D application improved knowledge, engagement, and satisfaction in simulated clinical scenarios.

Keywords:
Clinical learningEngagingGamificationIRCLEPRadiotherapy education

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Area of Science:

  • Medical Education
  • Radiotherapy
  • Virtual Reality

Background:

  • COVID-19 disrupted clinical education for radiotherapy students, limiting essential hands-on experience.
  • Graduates faced challenges with competence and confidence due to insufficient clinical exposure.
  • The Immersive Radiotherapy Clinical Learning Experience Prototype (IRCLEP) was developed to bridge this gap in pre-clinical training.

Purpose of the Study:

  • To develop and evaluate a gamified 3D learning application (IRCLEP) for radiotherapy pre-clinical education.
  • To align virtual learning content with Radiation Treatment Planning (RTP) course outcomes.
  • To focus on critical radiotherapy procedures like patient positioning and immobilisation device placement.

Main Methods:

  • Designed a simulated radiotherapy environment using Blender, Shapr3D, Unity, and Visual Studio.
  • Developed interactive scenarios for head and neck, thoracic, and pelvic cancer cases with AI NPCs.
  • Conducted beta testing with students, lecturers, and clinicians, followed by an online survey on engagement and satisfaction.

Main Results:

  • Approximately 77% of survey items achieved a mean score above 4 (on a 5-point Likert scale).
  • Participants reported positive perceptions regarding knowledge acquisition, engagement, and satisfaction with the prototype.
  • The simulation demonstrated effectiveness in a beta testing phase with diverse healthcare professionals.

Conclusions:

  • IRCLEP provides an engaging, interactive alternative to traditional radiotherapy clinical training.
  • The prototype shows potential for strengthening practical skills and enhancing student readiness for clinical practice.
  • Future research should involve larger cohorts and explore VR integration for increased immersion.