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Can Virtual Reality Simulation Trainers Provide Transferable Skills in Knee Arthroscopy?
Jefferson George1, Indhu Poomalai1, Surya Malasani1
1Trauma and Orthopaedic Surgery, University Hospitals of Leicester NHS Trust, Leicester, GBR.
Cureus
|December 17, 2025
Summary
Virtual reality (VR) simulation effectively trains knee arthroscopy skills, significantly improving task completion time in a safe environment. Further research is needed to confirm its in vivo effectiveness and clinical impact.
Area of Science:
- Medical Simulation
- Surgical Education
- Orthopedics
Background:
- Virtual reality (VR) simulation offers a risk-free environment for surgical training.
- Knee arthroscopy requires specialized skills that benefit from high-fidelity simulation.
Purpose of the Study:
- To systematically evaluate the effectiveness of VR simulation for knee arthroscopy training.
- To assess skill transfer, operative time, complication rates, and clinical outcomes.
Main Methods:
- Systematic review of nine databases (until September 2024) using keywords 'knee arthroscopy' and 'simulation'.
- Included seven randomized controlled trials and two observational studies (327 participants).
- Meta-analysis of key outcomes including time to task completion and Arthroscopic Surgical Skill Evaluation Tool (ASSET) scores.
Main Results:
- VR-trained participants showed significant improvement in time to task completion compared to controls (MD: -87.58 seconds, p=0.010).
- Seven studies confirmed skill transfer to cadaveric models; only one showed in vivo transfer.
- VR-trained groups demonstrated shorter procedure times and improved movement economy in RCTs.
Conclusions:
- VR simulation is a potentially effective tool for knee arthroscopic training, enhancing skills in a safe setting.
- Evidence supports skill transfer to simulated environments, but in vivo validation and clinical impact assessment are needed.
- Further research should focus on cost-effectiveness and scalability for curriculum integration.

