Diagnostic and Statistical Manual of Mental Disorders (DSM)
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Ernesta Panarello1, Annarita Vignapiano1,2, Francesco Monaco1,2
1Department of Mental Health, ASL Salerno, Salerno, Campania, Italy.
Gamification, using game elements in digital mental health tools, shows promise for improving engagement and adherence in psychiatric care. Further research is needed to confirm its clinical effectiveness and integration into treatment.
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