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Gamification Enhances User Engagement and Task Performance in Prosthetic Vision Testing
Lily M Turkstra1, Byron A Johnson1, Arathy Kartha2,3
1Department of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA.
Gamification enhanced visual localization accuracy in retinal prosthesis users but did not improve motion discrimination. Personalized, engaging tools may improve prosthetic vision assessment and rehabilitation.
Area of Science:
- Ophthalmology
- Neuroscience
- Human-Computer Interaction
Background:
- Visual function testing for retinal prosthesis users involves demanding psychophysical tasks.
- Gamification's impact on prosthetic vision testing engagement and performance is not well understood.
Purpose of the Study:
- To investigate the effects of gamification on visual perceptual performance and user experience in Argus II retinal prosthesis users.
- To determine if gamified tasks improve engagement and accuracy compared to traditional methods.
Main Methods:
- Three Argus II users performed circle localization and motion direction discrimination tasks in both clinical and gamified formats.
- Gamified versions included scoring, music, and feedback; difficulty was calibrated individually.
- Task parameters were matched across formats for each participant.
Main Results:
- Gamification improved localization accuracy and reduced angular error but did not enhance motion discrimination.
- Task-dependent effects were observed, with one user showing reduced precision in gamified motion discrimination.
- Participants preferred gamified localization, reporting higher enjoyment and sustained attention; responses to gamified motion were mixed.
Conclusions:
- Gamification can influence prosthetic vision testing outcomes and user experience, but benefits are task- and user-dependent.
- Engagement strategies in testing must consider task demands and cognitive load for optimal results.
- Adaptive, personalized gamified tools show promise for improving vision assessment and rehabilitation.
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