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Published on: December 16, 2010
Designing Educational Games to Foster Decision Experience in College Innovation and Entrepreneurship Programs
Shiqi Shen1, Haoze Wu2, Guoqi Lin3
1Modern Business School, Zhejiang Agricultural Business College.
Journal of Visualized Experiments : Jove
|January 6, 2026
Summary
This study introduces an educational game model for college Innovation and Entrepreneurship (IE) courses, enhancing knowledge mastery and engagement. The model achieved 95.6% accuracy, improving student adaptability and learning efficiency.
Area of Science:
- Educational Technology
- Computer Science
Background:
- Traditional college Innovation and Entrepreneurship (IE) courses face challenges in maintaining student engagement and effectively monitoring knowledge mastery.
- Educational games offer a potential solution by immersing learners in situational environments to boost enthusiasm and understanding.
Purpose of the Study:
- To develop and evaluate a game-based model for college IE education that improves knowledge mastery assessment and learner engagement.
- To integrate Bayesian Networks (BN) for Probabilistic Reasoning (PR) and an enhanced Deep Knowledge Tracing (DKT) algorithm within an educational game framework.
Main Methods:
- A college IE decision-experience game model was constructed, incorporating feature embedding and attention mechanisms into the Deep Knowledge Tracing (DKT) algorithm.
- Bayesian Networks (BN) were utilized for Probabilistic Reasoning (PR) to assess learners' knowledge mastery within the game.
- The model's effectiveness was evaluated based on entrepreneurship education scores, prediction accuracy, information coverage, feedback quality, and student adaptability compared to traditional methods.
Main Results:
- The proposed game model achieved the highest entrepreneurship education score and prediction accuracy at 95.6% among tested models.
- Evaluation scale items demonstrated strong information coverage, with average indicator scores exceeding 4, indicating effective feedback.
- Student adaptability to the game-based model was 2%-11% higher than to traditional teaching methods, showing increased engagement and efficiency.
Conclusions:
- The game-based IE education model significantly enhances learning enthusiasm, adaptability, and efficiency.
- Real-time evaluation within the model allows for personalized learning adjustments, aligning performance with instructional goals.
- The study provides valuable insights for designing personalized and effective college IE education programs.
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