Related Experiment Video
Updated: Jan 13, 2026

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
Published on: February 23, 2024
[Blended learning versus virtual reality and traditional methods in cardiopulmonary resuscitation training: a
Ana Belén Ocampo Cervantes1, Robert Greif2, Rafael Castro Delgado3
1Grupo de Investigación de Nuevas Tecnologías para la Salud, UCAM Universidad Católica de Murcia, Región de Murcia, España; Hospital Universitario Santa Lucía, Servicio Murciano de Salud, Cartagena, Murcia, España.
Objective:
Out-of-hospital cardiac arrest is the leading cause of sudden death. Basic Life Support (BLS) training is an essential competency in Nursing. Active learning methodologies such as blended learning may improve educational outcomes.
Design:
A randomized controlled trial with four parallel groups (n=160).
Participants:
was conducted among first-year undergraduate nursing students. Site: At a university in the Region of Murcia, Spain.
Interventions:
Four methodologies were compared: traditional training, virtual reality (VR), blended learning, and a control group with no intervention. Practical competence was assessed using an 8-item checklist covering key steps in the chain of survival. Technical parameters were measured using Laerdal QCPR® manikins, including percentage of high-quality CPR, compression depth, rate, and full chest recoil. ANOVA, chi-square tests, and correlation models were applied (p<0.05).
Results:
Practical competence differed significantly between groups (p<0.001).
Main Measurements:
The blended and traditional groups achieved the highest scores (6.6±1.7 and 6.6±1.5, respectively), followed by the VR group (6.3±1.5) and the control group (3.1±1.5). Mean CPR quality also differed significantly (p=0.0045), with the blended group showing the highest percentage (72.3%), followed by traditional (65.4%), VR (63.4%), and control (46.9%). Regarding compression depth (p=0.0011), the blended and VR groups achieved similar results (6.1cm), outperforming the traditional (5.5cm) and control (4.8cm) groups. Perceived usability of the VR system was high (78/100).
Conclusions:
Blended learning showed overall better performance in most variables analyzed, with higher CPR quality and equal or superior results in practical competence and compression depth compared to the traditional and immersive models. These findings support its effectiveness as a teaching strategy for acquiring BLS competencies.
Related Concept Videos
Cardiopulmonary Resuscitation I: Adult
Cardiopulmonary Resuscitation III: AED Use
Cardiopulmonary Resuscitation IV: Pharmacological Management
Cardiopulmonary Resuscitation V: Advanced Airway Management Techniques
Cardiopulmonary Resuscitation II: ACLS Airway Management

