Optimizing the Interaction System for Treadmill Video Games Using a Smartphone's Front Camera.
Micaela Yanet Martin1, Carlos Marín-Lora2, María Beatriz Villar-López1
1Institute of New Imaging Technologies, Universitat Jaume I, Av. Vicent Sos Baynat s/n, 12071 Castellón de la Plana, Spain.
Sensors (Basel, Switzerland)
|January 10, 2026
Summary
This study presents a smartphone-based system for treadmill video games, using facial tracking for hands-free control and running cadence estimation. The FFT-based method offers accurate, real-time feedback for enhanced exergaming experiences.
Area of Science:
- Human-Computer Interaction
- Exergaming Technology
- Biomedical Signal Processing
Background:
- Treadmill-based video games require intuitive control methods.
- Existing systems often lack accessibility or require dedicated hardware.
- Hands-free interaction enhances immersion and user engagement in exergames.
Purpose of the Study:
- To develop a lightweight and accessible interaction system for treadmill video games.
- To enable real-time estimation of running cadence and directional control using facial tracking.
- To provide an immersive and hands-free gaming experience through smartphone integration.
Main Methods:
- Utilized smartphone front camera for facial tracking.
- Implemented a Fast Fourier Transform (FFT)-based method for cadence estimation.
- Incorporated natural head movements for directional game control.
Main Results:
- Achieved cadence estimation accuracy errors below 5% with only 128 frames.
- Demonstrated superior accuracy and robustness compared to traditional peak detection methods.
- Facilitated real-time feedback for an immersive gaming experience.
Conclusions:
- The FFT-based facial tracking system offers a practical, efficient, and scalable solution for fitness-oriented human-computer interaction.
- The system has promising implications for digital health and the exergaming industry.
- Facial tracking provides a viable hands-free control mechanism for interactive fitness applications.


