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Implementing a guided VR for neuroanatomy in neurology residency: acceptability and practical considerations
Derek Bass1, Ayush Gupta2, Laura Weingartner3
1School of Medicine, University of Louisville, Louisville, Kentucky, United States.
Neurology residents found virtual reality (VR) neuroanatomy training user-friendly and engaging. This guided VR experience offers practical insights for enhancing medical education and resident learning.
Area of Science:
- Medical Education
- Neuroscience
- Virtual Reality Applications
Background:
- Neuroanatomy is crucial for neurological diagnosis and localization.
- Residency training schedules can limit opportunities to reinforce neuroanatomy.
- Virtual reality (VR) presents a novel approach to supplement traditional learning methods.
Purpose of the Study:
- To evaluate neurology residents' perceptions of a guided VR neuroanatomy learning experience.
- To assess the acceptability, including ease of use, engagement, and educational value, of VR in neuroanatomy training.
- To gather feedback for optimizing VR implementation in residency programs.
Main Methods:
- Five neurology residents participated in a 40-minute guided VR session using Oculus Quest 3.
- The VR session covered key neuroanatomical structures like cerebrovascular supply and ventricular anatomy.
- Residents completed pre/post-session surveys on user experience and knowledge quizzes at multiple time points.
Main Results:
- Residents perceived the VR neuroanatomy module as user-friendly and engaging.
- Actionable suggestions were provided to improve the VR experience for advanced learners.
- Knowledge quiz results provided preliminary data for protocol refinement.
Conclusions:
- Guided VR neuroanatomy training is acceptable to neurology residents.
- VR holds potential for enhancing the practical implementation and instructional value in residency.
- Further studies with larger cohorts are warranted to fully characterize VR's role in neuroanatomy education.
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