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Related Concept Videos

Virtual Work01:20

Virtual Work

1.3K
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
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  1. Home
  2. Virtual Oceans: How Vr Technologies Mediate Oceanic Space.
  1. Home
  2. Virtual Oceans: How Vr Technologies Mediate Oceanic Space.

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Developing a Virtual Reality Video Game to Simulate Rip Currents
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Virtual oceans: how VR technologies mediate oceanic space.

Jesse Peterson1

  • 1Radical Humanities Laboratory, Department of Geography, University College Cork, Cork, Ireland. jpeterson@ucc.ie.

History and Philosophy of the Life Sciences
|January 13, 2026

View abstract on PubMed

Summary
This summary is machine-generated.

Virtual reality (VR) in marine science models underwater environments, but can flatten ocean materiality. VR shifts focus to local, place-based ocean engagements through enhanced spatial awareness.

Keywords:
GeographyMarine scienceOceansTechnological mediationVirtual reality

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Area of Science:

  • Marine Science
  • Geoscience Education
  • Digital Earth

Background:

  • Virtual reality (VR) technologies are increasingly used in marine science for modeling underwater environments and facilitating virtual field trips.
  • The rapid adoption of VR presents challenges in standardization and understanding its representational impact on marine science knowledge production.

Purpose of the Study:

  • To investigate how VR technologies produce and transfer knowledge about marine environments.
  • To explore VR as a tool mediating human-ocean relations through the analysis of VR model creation processes.

Main Methods:

  • Analysis of VR technologies and processes used in marine science for creating digital models of oceanic spaces.
  • Examination of how these VR models shape the meaning and understanding of marine environments.

Main Results:

  • VR technologies tend to flatten the complex materiality of oceans, creating a visually anchored illusion of depth.
  • Current VR applications in marine science are shifting representations from global/planetary to local, place-based engagements.
  • VR enhances local engagement through positionality and spatial awareness (proprioception), differing from sight-based representations.

Conclusions:

  • VR in marine science offers new ways to engage with oceanic spaces, emphasizing local context and spatial awareness.
  • The visual objectivity of VR can oversimplify ocean materiality, necessitating critical consideration of its representational effects.
  • VR's shift towards place-based engagement signifies a change in how humans relate to and understand marine environments.