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Updated: Jan 18, 2026

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The Innovation Arena: A Method for Comparing Innovative Problem-Solving Across Groups
Published on: May 13, 2022
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Simulation-based inference with deep learning suggests speed climbers combine innovation and copying to improve
Mason Youngblood1,2, Sam Passmore3
1Minds and Traditions Research Group, Max Planck Institute for Geoanthropology, Jena, Germany.
Proceedings. Biological Sciences
|January 15, 2026
Summary
In Olympic speed climbing, athletes innovate and copy strategies, with slower climbers more likely to innovate. The study suggests climbers could improve further by emphasizing innovation over copying.
Area of Science:
- Sports Science
- Evolutionary Biology
- Computational Modeling
Background:
- Speed climbing performance has improved due to cumulative cultural evolution.
- Athletes innovate new route sequences, which are then copied and refined by others.
Purpose of the Study:
- To model the cultural evolution of speed climbing strategies.
- To understand the interplay between innovation and copying in athlete performance.
Main Methods:
- Agent-based modeling was used to simulate speed climbing.
- Simulation-based inference fitted the model to 12 years of competition data (2007-2019).
- Analysis of real route sequences from 2012-2019 World Championships.
Main Results:
- Innovation and copying are used nearly equally, with copying offering a slight advantage.
- Slower climbers are more prone to innovation, possibly seeking competitive edges.
- Population size inversely predicts innovation, as more existing solutions reduce its utility.
- Physical attributes like height and weight influence hold selection but not innovation adoption.
Conclusions:
- Current speed climbing strategies may not be optimal.
- Increased emphasis on innovation, rather than copying, could drive further performance improvements.
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