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Updated: Jun 13, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Challenges and Benefits of Virtual Reality in Home-Based Poststroke Rehabilitation: Co-Design Qualitative Study
Trust Saidi1, Ann Marie Hestetun-Mandrup2,3, Nenad Pavel4
1Department of Product Design, Faculty of Technology, Art and Design, OsloMet - Oslo Metropolitan University, Oslo, Norway.
Co-designing virtual reality (VR) for stroke rehabilitation enhances home-based therapy. VR shows potential to improve motivation and adapt to impairments, complementing traditional methods for better recovery.
Area of Science:
- Rehabilitation Medicine
- Human-Computer Interaction
- Assistive Technology
Background:
- Stroke frequently causes lasting impairments affecting daily life and well-being.
- Virtual Reality (VR) is a promising tool for stroke rehabilitation, but user involvement in design needs more focus.
Purpose of the Study:
- To explore the challenges and benefits of co-designing and implementing VR for home-based stroke rehabilitation.
Main Methods:
- A qualitative co-design case study approach was used.
- Three workshops involved participants with stroke, healthcare professionals, and VR developers.
- Thematic analysis was performed on workshop and interview data.
Main Results:
- Key themes included adaptability for impairments, safety, ease of use, goal orientation, motivation, and VR as a complementary tool.
- Adaptability for hemiparesis and customization/safety were identified challenges.
- VR can enhance therapy through real-life task simulation, boosting motivation and intensity.
Conclusions:
- Effective VR integration requires alignment with therapeutic principles and individual needs for clinical relevance.
- VR should supplement conventional therapy, increasing intensity and extending care into the home.
- Co-design is crucial for developing VR tools that support recovery from clinical care to independent living.
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