Related Experiment Video
Updated: Jan 17, 2026

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
Published on: February 23, 2024
Adapt VR in dental education: boosting preclinical skill and self-confidence
Meriam Sherif1, Nahla Barakat2, Abeer Hamdy3
1Department of Software Engineering, Faculty of Informatics and Computer Science, The British University in Egypt, El Sherouk City, Egypt. meriam.sherif@bue.edu.eg.
Introduction:
Preclinical dental training requires extensive feedback and repetition, which traditional manikin exercises often lack. Adapt VR is a cost-effective, immersive system that delivers interactive, adaptive training with real-time feedback.
Methods:
This comparative study aimed to evaluate the effectiveness of the Adapt VR system in preclinical training. A total of 126 third-year dental students were randomly assigned to an Adapt VR Group 1 (n = 63), acquiring VR learning experience before practicing on laboratory simulators, or a control group (n = 63) who started their training on simulators directly. After practising Class I and II cavity preparations, laboratory performance was scored with a standard rubric; VR participants also completed a post-training questionnaire.
Results:
The VR group achieved a higher mean laboratory score (6.31) than controls (3.93; p < 0.001). Within the VR cohort no significant difference emerged between Class I and II scores (p = 0.16). Simulator averages were 81.5 for Class I and 79.4 for Class II. Most VR trainees reported increased confidence and an enhanced learning experience.
Conclusions:
Iintegrating the Adapt VR system into preclinical dental education significantly enhances students' skill acquisition and self-confidence compared to conventional manikin-based training.

