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Published on: November 9, 2019
Problematic Gaming Behavior Among Adolescents in Bangladesh
Momotaj Begum1,2, Mohammed A Mamun2,3,4, Moneerah Mohammad ALmerab5
1Department of Sociology, Noakhali Science and Technology University, Noakhali, Bangladesh.
Problematic gaming, including Gaming Disorder (GD) and Internet Gaming Disorder (IGD), affects adolescents. Factors like gender, substance use, and poor family relationships contribute, necessitating multi-level interventions for healthier digital habits.
Area of Science:
- Public Health
- Adolescent Psychology
- Digital Media Studies
Background:
- Problematic gaming behaviors, Gaming Disorder (GD), and Internet Gaming Disorder (IGD) are rising public health concerns among adolescents.
- These behaviors result from complex demographic, psychosocial, and environmental factors.
- Understanding prevalence and correlates is crucial for targeted interventions.
Purpose of the Study:
- To examine the prevalence and correlates of GD and IGD among school-going adolescents in Bangladesh.
- To identify specific risk factors associated with problematic gaming behaviors in this population.
- To inform the development of prevention strategies for healthier digital engagement.
Main Methods:
- A cross-sectional survey was conducted in Bangladesh's Kurigram district.
- 1097 adolescents were assessed for GD using the Gaming Disorder Test (GDT-4).
- 1053 adolescents were assessed for IGD using the Internet Gaming Disorder Scale-Short Form (IGDS9-SF).
- Stratified cluster sampling and SPSS version 27.0 were utilized for data analysis.
Main Results:
- Significant group differences in gaming scores were observed across gender, age, substance use, parental supervision, parent-child understanding, bullying, truancy, loneliness, and screen time.
- Male gender, substance use, poor parental monitoring, poor parent-child relationships, bullying, loneliness, and daily internet use were significantly associated with gaming scores via multiple linear regression.
- Regression models explained 11.1% (GD) and 12.3% (IGD) of the variance, suggesting other factors are involved.
Conclusions:
- Problematic gaming among adolescents is multifactorial, influenced by individual, familial, and social factors.
- Multi-level interventions focusing on family dynamics, digital behavior regulation, and peer interactions are needed.
- Tailored prevention strategies addressing modifiable risk factors can mitigate gaming-related harms and promote healthier digital use, especially in low-resource settings.
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