Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Virtual Work01:20

Virtual Work

1.3K
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
1.3K
Hand hygiene01:23

Hand hygiene

5.6K
Asepsis is the practice of preventing or breaking the chain of infection. The nurse employs aseptic techniques to prevent the spread of microorganisms and reduce the risk of diseases. Hand hygiene is the cornerstone of aseptic techniques and is classified into medical and surgical asepsis. Medical asepsis includes hand hygiene and the use of gloves. Surgical asepsis, or the sterile technique, refers to practices that render and keep objects and areas free of microorganisms.
Hand washing...
5.6K
What is an Experiment?01:12

What is an Experiment?

17.4K
An experiment is a planned activity carried out under controlled conditions. The purpose of an experiment is to investigate the relationship between two variables. When one variable causes change in another, we call the first variable the explanatory or independent variable. The affected variable is called the response or dependent variable. In a randomized experiment, the researcher manipulates values of the explanatory variable and measures the resulting changes in the response variable. The...
17.4K
Principle of Virtual Work: Problem Solving01:13

Principle of Virtual Work: Problem Solving

1.6K
The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
1.6K
Types of Reports I: Hands-off Report01:25

Types of Reports I: Hands-off Report

1.5K
A hand-off report, also known as a change-of-shift report, is a crucial nursing process that ensures the smooth transition of patient care responsibilities between nursing staff.
Following are the key components and categories of hand-off reports:
Purpose and Process:
1.5K
Muscles of the Forearm that Move the Hand and Fingers01:16

Muscles of the Forearm that Move the Hand and Fingers

2.4K
The muscles of the forearm that move the wrist, hand, and digits are numerous and diverse. They can be classified into two groups based on their location and function — the anterior and posterior compartment muscles.
Anterior Compartment
The anterior compartment muscles originate from the humerus. They primarily function as flexors and are also known as flexor muscles. They typically insert on the carpals, metacarpals, and phalanges. The superficial layer includes the flexor carpi...
2.4K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Cd99l2 regulates excitatory synapse development and restrains immediate-early gene activation.

Cell reports·2026
Same author

VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception.

IEEE transactions on haptics·2026
Same author

Efficacy and Safety of Pelubiprofen for Primary Dysmenorrhea: A Multicenter, Randomized, Double-Blind, Placebo-Controlled, Two-Period Crossover Trial.

Journal of clinical medicine·2026
Same author

Uncoupling memory impairments from autism-associated behaviors in Chd2 deficient mice.

Molecular psychiatry·2026
Same author

ForceCtrl: Hand-Raycasting With User-Defined Pinch Force for Control-Display Gain Application.

IEEE transactions on visualization and computer graphics·2025
Same author

DKK2 contributes to context discrimination and adult hippocampal neurogenesis by suppressing Wnt/PCP signaling.

Neuropsychopharmacology : official publication of the American College of Neuropsychopharmacology·2025

Related Experiment Video

Updated: Jan 21, 2026

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.8K

AquaHaptics: Hand-Based Multimodal Haptic Interactions for Immersive Virtual Underwater Experience.

Soyeong Yang, Sang Ho Yoon

    IEEE Transactions on Visualization and Computer Graphics
    |January 19, 2026
    PubMed
    Summary

    This study introduces a new haptic rendering pipeline for virtual reality (VR) underwater experiences. It enhances realism by simulating fluid forces, improving immersion through advanced haptic feedback.

    More Related Videos

    Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy
    13:44

    Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy

    Published on: August 8, 2011

    14.6K
    Adaptation of a Haptic Robot in a 3T fMRI
    08:16

    Adaptation of a Haptic Robot in a 3T fMRI

    Published on: October 4, 2011

    10.1K

    Related Experiment Videos

    Last Updated: Jan 21, 2026

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    13.8K
    Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy
    13:44

    Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy

    Published on: August 8, 2011

    14.6K
    Adaptation of a Haptic Robot in a 3T fMRI
    08:16

    Adaptation of a Haptic Robot in a 3T fMRI

    Published on: October 4, 2011

    10.1K

    Area of Science:

    • Virtual Reality (VR) and Haptics
    • Fluid Dynamics Simulation
    • Human-Computer Interaction

    Background:

    • Advancements in haptic interfaces aim for detailed virtual reality (VR) experiences, like fluid-haptic interaction.
    • Rendering fluid contact forces computationally expensive, hindering realistic VR simulations.
    • Motion-induced fluid feedback is vital for immersive underwater VR experiences.

    Purpose of the Study:

    • To develop a high-fidelity, computationally efficient haptic rendering pipeline for underwater VR.
    • To enhance underwater haptic sensation by focusing on hand-perceivable forces and human perceptual limits.
    • To create a multimodal (tactile and kinesthetic) feedback system for realistic fluid interaction.

    Main Methods:

    • Developed a multimodal haptic rendering pipeline using pneumatic-based haptic gloves.
    • Implemented drag and added mass forces, dynamically adapting to user hand movement and posture.
    • Introduced decaying and damping effects to simulate fluid inertia and properties, validated through a perception study.

    Main Results:

    • Confirmed significant perceptual impact of decaying and damping effects compared to physics-based equations alone.
    • Successfully reproduced fluid smoothness using exponential tactile pressure variations.
    • Simulated light fluid mass effects through linear kinesthetic feedback.

    Conclusions:

    • The proposed pipeline achieves high-fidelity rendering of underwater haptic sensations efficiently.
    • The multimodal approach enhances VR underwater experiences by incorporating precise hand regions and motion diversity.
    • This method offers a pathway to richer, more immersive virtual reality interactions with fluid environments.