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MaskScene: Hierarchical Conditional Masked Models for Real-Time 3D Indoor Scene Synthesis.

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    MaskScene enables real-time 3D indoor scene synthesis and editing with a novel hierarchical masked model. It achieves 80x faster generation and 10% better quality, supporting flexible zero-shot scene manipulation.

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    Area of Science:

    • Computer Vision
    • Artificial Intelligence
    • 3D Graphics

    Background:

    • Diffusion and autoregressive models show promise for scene synthesis.
    • Existing methods face challenges in balancing real-time performance, visual fidelity, and editability.

    Purpose of the Study:

    • To propose MaskScene, a novel hierarchical conditional masked model for efficient and editable 3D indoor scene synthesis.
    • To overcome limitations of current models in speed, quality, and flexibility.

    Main Methods:

    • Introduced a hierarchical scene representation encoding relationships, semantics, and tokenization.
    • Designed a hierarchical conditional masked modeling architecture for parallel and iterative decoding.
    • Utilized masking of local objects and hierarchical structure for inferring missing scene regions.

    Main Results:

    • Achieved 80x faster generation speed compared to state-of-the-art methods.
    • Improved scene quality by 10%.
    • Enabled zero-shot editing capabilities like scene completion and rearrangement without fine-tuning.

    Conclusions:

    • MaskScene offers a significant advancement in real-time 3D indoor scene synthesis and editing.
    • The model's hierarchical approach enhances efficiency, quality, and editability.
    • Future work includes public release of the project and dataset.