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Virtual reality (VR) effectively reduced venipuncture pain in children but not adolescents. Tailoring VR content to age is crucial for older pediatric patients to maximize pain relief during procedures.

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Area of Science:

  • Pediatric Pain Management
  • Virtual Reality Applications
  • Developmental Psychology

Background:

  • Virtual reality (VR) is increasingly utilized for pain reduction in pediatric procedures.
  • Effectiveness of VR for pain may differ based on age and gender.
  • Need to assess VR's impact on venipuncture pain and parent-child agreement.

Purpose of the Study:

  • Evaluate immersive VR's efficacy in reducing venipuncture pain in children and adolescents.
  • Examine parent-patient agreement on pain perception.
  • Investigate gender-specific responses to VR for pain management.

Main Methods:

  • Prospective, nonrandomized clinical study with 1:1 allocation (VR vs. standard care).
  • Participants aged 4-18 years underwent venipuncture.
  • Pain assessed using Faces Pain Scale-Revised (FPS-R); ANCOVA used for analysis.

Main Results:

  • VR significantly reduced pain in children (p=0.003) but not adolescents (p=0.60).
  • Girls showed the most significant pain reduction among children (p=0.011).
  • Parent-patient agreement was stronger in children than adolescents; VR did not alter this.

Conclusions:

  • Immersive VR is effective for pediatric venipuncture pain, particularly in younger children.
  • Adolescents require age-appropriate or more interactive VR content for optimal engagement and pain relief.
  • VR shows promise as a selective distraction tool, adaptable to pediatric developmental needs.